Category Archives: General

Great Firewall of China

If it seems things have been quiet around here there’s a reason. Well, a few actually. One, after returning from GDC I found myself swamped in catch-up work on Grimm and pre-production work on some new concepts. Two, the Chinese government decided to block access to Flickr via the “Great Firewall of China”. When I can’t see what I’m posting I get discouraged and don’t want to post in the first place. What’s up with that?

Well, to show my discontent with Chinese government policies regarding foreign operated photo sites, some mini-pirates:

Beach Boy (hearts) Beach Girl

As mean as they look I doubt they’ll do much to scare the Chinese government into changing their odd Internet blocking policies.

Games For Windows – Podcast

Games for Windows is hosting an audio interview they did with me during GDC:

Welcome to GFW Radio, the podcast homepage for Games for Windows: The Official Magazine. Here, through the glorious magic of the Internet, you can listen to the GFW editors and occasional guests pontificate and yammer about all sorts of PC game related issues. Plus they might even break down on-air, adding an element of tension to the whole affair. 

The Jeff, Shawn and the guys were kind enough to have me on so we could talk about things like Bad Day LA (what went wrong?!), doing business in China, Grimm, and my weird name. All in all, a really good “brodio”. You can find the podcast here.  

CNY 2008 – Fireworks Fun

So far this year no one I know has been blown up by fireworks in Shanghai, but perhaps not for lack of trying. Check out this video taken on my balcony a few days ago:  

 This was recorded during the height of the “fireworks attack” on Shanghai. At this point in the evening, every square inch of city sky was filled with some form of fire, smoke, explosion, or pyrotechnic. It literally looked like Baghdad during the invasion. I’ll post more stuff once I’ve had a chance to grab it from my camera. 

Wind Power

Flowers become skeletal hands, logs become carcasses, and dainty sailors become pirates. These are some examples of transformations from Grimm. While all transformations involve items, characters, and locations going from light to dark, some transformations are more active than others. An example is this windmill:

Giant Windmill

In its “light” state it behaves as might be expected. Such behavior is described in our design documents like so:

Light Version: Windmill blades turn lazily. Some thoughtful person designed them so their tips are softly rounded, and safely distanced from passing craniums. Yawn. The charming reddish chap is back, along with his business partner. They stand behind a particularly rich looking mill. All pretty normal except for the terrified girl sobbing in the center of a hand-drawn pentagram. Oh, and she’s got no hands.

This is a typical scene description from an Episode Design Document. These documents lay out, area by area, everything Player will encounter and interact with inside an episode of Grimm. Descriptions for the dark version of the world highlight the major contrasts between the two world states:

 

Grimm Version: These windmills were clearly designed by a homicidal idiot. Their sharpened, metal blade tips cut into the ground, kicking up clouds of dust and rock. Dust blinded villagers stumble through the milieu, occasionally doing the meaty-bit-mambo with the whirling death blades. Forecast calls for scattered body part showers and light blood fog. The reddish chap once again reveals his true form – Prince of Darkness, Lucifer, etc, etc. The thoughtfully rich house becomes a decadent homage to greed and desire. The girl spouts blood from her meaty arm sockets. And everywhere Grimm goes, villagers find their hands replaced with gore fountains.

Mmmm… gore fountains. To see this scene in action is truly a thing of joy. Especially if you derive joy from the sight of farm animals and villagers being haplessly swept into massive metal blades and chopped into flying gibs.

Alright, it’s Chinese New Year eve here. I’m going to go blow things up. Hopefully I won’t get gibbed!

Something New, Something Wicked

Over the past 12+ months my partners and I have been working diligently to build Spicy Horse into a premier game studio – our goal is to make it one of the best in China, and in the world. So far we’ve had tremendous success in finding people from all around the world to bring creativity and passion to the “Grimm” project.

This month marks the half-way point in episode production for Grimm – we’re 12 episodes in, with another 12 to go. The production process has gone so smoothly that I feel the need to knock on wood when talking about it – Especially considering we’ve moved 3 times, grown from 2 people to over 50, and had to deal with the “novelty” of running a business in China.

So it is with a mixture of pride and awe that I get to “announce” our 2nd project. At the moment this is purely for recruiting purposes – an official announcement will come when the time is right. What I can say about the project is this: “UE3 based, big publisher, multi-platform, twisted tale project” – pre-production is starting soon – and we’re seeking applicants for the following roles:

  • Producer
  • Project Assistant
  • Game Designer
  • Senior Programmer
  • Junior Programmer
  • Senior Artist
  • Tech Artist
  • Level Artist
  • Concept Artist
  • Level Designer

This is going to be a world-class product, and we’re hoping to attract world-class talent to the team. If you’ve liked what you’ve seen/heard about “Grimm”, or were a fan of “Alice” – then you’ll not want to miss a chance to work on this project.

Qualified and interested in joining our Shanghai-based team? Send a note to careers [at] spicyhorse [dot] com or post a note in the comments here (comments are moderated and won’t be seen by the public).

Merry Coconut-mas

Seems I forgot to post a new image yesterday. Things around the office have been hectic. Pushing towards a milestone and preparing for a little Christmas break. In China there’s not usually time off for Xmas – but since we’re an American owned company we feel compelled to honor the St. Nick holiday. In honor of the holiday, a festive tree:

CoconutTree

Not too traditional,  but fun anyway. Hope everyone out there has a good one. Happy Holidays!