Category Archives: General

Once again… Grimm

It’s (re-)official now! Chuck Osborn at PC Gamer has written the first preview of the new game we’ve been secretly developing for Gametap: “American McGee’s Grimm” (And apparently now it’s OK for me to talk about it.)

After (justifiably) taking me to task on Bad Day LA, Chuck expresses excitement at what will be a “spiritual sequel of sorts to Alice” and then dives into some previously unreleased details about the game. I’ll share a bit of the news with you here, and suggest you purchase a copy of PC Gamer if you want to learn more.

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PC Gamer - Grimm

I’m really happy to be once again working on twisted fairy tales. And I’m especially excited about having R.J. Berg involved with the project. He was the Executive Producer on Alice and that project’s head writer. On Grimm he’s serving in the same role, which means you can expect more beautifully written story and dialog.

RJ and his wife recently came out to China for some work and some adventure. We took a trip down to Hangzhou and I posted some images from that trip on my Flickr.

Hangzhou Train Trip

At this point that’s all I can say about the project, but stay tuned for more information in the coming months.

You can sign up for the project mailing list over at the Spicy Horse website.

Uh, forget I said anything about the new game. Apparently I wasn’t supposed to let any cats out of any bags just yet. So… nothing to see here. Move along.

Anyway… new office!
I thought I’d also take a moment to post some images of our new studio. After months of renovation it finally feels like home.

Meeting Area Level Designers

Interior decorator Rae Leung did a wonderful job bringing warmth and character to our Shanghai offices. If you’re in need of home or office renovation/decoration she comes highly recommended.

Dark Artist #2

Just FYI… The Dark Artist opening has been filled. We saw many, many cool submissions. Thank you to everyone who wrote in!

Over the past few weeks the Spicy Horse team has grown by leaps and bounds. Its ranks are now filled by a wonderful collection of global adventurers, industry vets, and first timers – all highly creative and energetic people. Personally, I could not be happier with the way this team has come together.

Now it seems we have a game to build…

As soon as we come out of our current “press blackout” you can expect more updates on the progress of the new game.

Please let me know if i didn’t look enough or create Alice’s rabbit from the game! I’d be more than happy to purchase one I only saw different rabbit plushes being sold, I’d love hers specifically. Checking again right 

Growth

Not that you could tell it by reading this blog, but things around here have been absolutely insane. Alongside a two week trip to the US where Xin and I did sales for Vykarian, and where I visited GDC to do a little PR for the new game title, work in the Shanghai studio has been accelerating at a dizzying pace. Spicy Horse has been hiring steadily, we’re working on pre-production of the new title, and in the middle of all this – gutting and remodeling our office space.

One of the wonderful things about China is the pace at which things happen. Change is everywhere and it is rapid. The velocity is intoxicating, but also dangerous. More than a few Western game companies have set their sights on China, poured massive amounts of money into building operations here, bypassed organic growth for rapid scaling, and inevitability imploded.

As we grow our new studio I’m paying particular attention to the details of individual personalities. This being my first independent studio adventure, I’m making sure to apply the lessons provided by those who have gone before me. Failures almost always provide the most valuable examples of what to do and not to do. And often those lessons revolve around the intermixing of various personality types: introverts, feelers, thinkers, leaders, and followers.

Game development, more than many other industries, has always struck me as an odd pairing of antithetical types. Artists and technologists. Essentially polar opposites, who are “forced” to work with one another, overcoming basic differences in communication styles, problem solving methods, and perceptions. Add to this equation the gulf of differences that exist between Chinese and Western culture, and you have the makings of a very interesting case study in human relations, or a spectacular disaster.

People who are self aware, empathetic to their peers, and flexible can overcome these sorts of differences with grace and tact. Others, well… we’ve all worked with them before.

I often wonder, do the people we perceive as inflexible and difficult also see themselves that way? It always seems the answer is ‘no’. Everyone is right in their own eyes. Which means that from “their” perspective, we’re the difficult ones. Would a team comprised only of “difficult” people produce similar output as a team made up only of those I’d call “normal”? Does the inclusion of the occasional difficult person help to keep productions from becoming stagnant? To me, the answers to these questions seem pretty obvious. Truly harmonious teams can be a reality, it just takes awareness to build them.

We’re doing what we can to build a positive and stable culture at Spicy Horse. And we’re still actively seeking to fill the following job positions:

  • Producer
  • Programmer
  • Technical Artist
  • Level Designer
  • Senior Animator
  • Storyboard Artist
  • Sound Designer/Composer

If you’re already in China, or trying to find a way to join the adventure, and think you can bring something special to our team, then please contact me. Post a note in the comments, and I’ll get back to you. Comments are moderated (by me), so that inquires aren’t posted to the public.