“David DeMartini On Biz, Alice, More”, a mention of the new Alice in there: Read on Gamasutra
Waking up in Shanghai this morning I’m greeted with a flood of emails, facebook messages, and phone calls. The world now knows what we here at Spicy Horse have known for some time: We’re making a sequel to “American McGee’s Alice” with Electronic Arts (EAP to be exact).
Not much can be said about the new project at this time. We are building it here in Shanghai. RJ Berg, who wrote the original and served as Executive Producer on the project, will reprise that role. The game will be delivered on PC, PS3, and 360. More details will come later of course. Until then, you can read the official press release. Or read EA’s official news blurb.
For me and the studio this obviously represents huge news. The original Alice was a good bit of fun – and aspects of the original are still quite compelling. The challenge for us – to build a great game, and a sequel worthy of the original – is real, but not daunting. Over the past few years we’ve assembled a really amazing team. I have full faith in their ability to create something amazing.
For me, this is a dream come true. The project will be fun, the studio can grow (and move – check out my flickr for pics of our new space), and we’ll eventually ship something unique. Lots of potential wrapped up in this news – I know I’ll be doing everything I can to make something great of it.
Check back here or in the forums for future updates. Can’t say I expect there to be much more news for a while – probably months. But if it’s allowed, I try to post some project updates, art, etc.
And, we’re still looking for a few good people to join the team at Spicy Horse. Check out the hiring section for more info.