It’s that wonderful time of year again – time for another episode of Grimm! And something else… oh yeah, CHRISTMAS! And wouldn’t you know it, Grimm has a special treat for you! Is it a lump of coal? A stick? Nah! He’s cooked up a special presentation of “A Christmas Carol”. Not only does this episode deliver some critical commentary on the commercial “celebration” we call Christmas (joyful alliteration!), but it wraps up this “season of 8” – bringing us to 16 episodes in total! How’s that for weekly episodic content?!
But as usual you don’t have to take my word for any of this. Take a read at what David Craddock over on BigDownload has to say:
“In fairness, when Grimm Season Two was good, it was great. Episodes such as The Master Thief, The Pied Piper and Iron John are some of the most enjoyable casual gaming romps I’ve experienced — quite a feat, considering the plethora of free flash-based games available within the Internet’s many tubes. The conclusion of Season Two, A Christmas Carol, isn’t one of the series’ best offerings, but its excellent art direction, as well as its depressingly truthful analysis of the true meaning of Christmas circa 2008, does make it quite entertaining.”
So there you go. When it was good, it was great. And when it was just released, it was FREE. On top of all that, it was predictable, easily accessible, and unlike anything else out there. Pretty good first year of Grimm if you ask me. More fun stuff in store for next year.
In the meantime, check out Grimm, Episode 16, “A Christmas Carol”.
Now with all that Grimm stuff out of the way – I just wanted to take a moment to say, “Thank you!”. To all the people at GameTap who made Grimm happen. From Ricardo who gave it the green light to Roger who watched over its production. From Trent and Wendy who publicized it and marketed it. Of course MANY huge thanks to the dedicated team at Spicy Horse. Without their creative vision, process-driven production, and technical brilliance, Grimm would be nothing more than a little grumpy dwarf twinkle in my eye.
Last but not least, thank YOU! The Grimm audience. You guys have been great – providing feedback, praise, and criticism in all the right places. You made Grimm a truly interactive development process. Your comments were read, they mattered, and they impacted the product we were building in a real (and real-time) way. It’s been great to have you along.
Here’s wishing everyone a happy, safe, and healthy Holiday!