Dan Adams over at IGN posted a really informative interview that’s worth checking out. A lot more detail about the game, some new screenshots, and other goodness:
June 8, 2005 – It’s not often that a game really comes along to prove some sort of social or political point. Maybe it’s because gamers don’t really like to think or consider things in regular life while playing games or maybe it’s just because developers are lazy and would like to leave that sort of thing to authors and movie makers. The biggest reason is probably just that it’s hard to make a game fun around something that’s at least a passably serious subject.
Read more here.