Month: November 2005

  • The Goodness of Bad Day LA

    Game development as a creative process has always amazed me. It is an instance of group effort and collaboration similar in my mind to building an airplane while taxiing down a runway towards takeoff. Interdependent systems, assets, and efforts must be combined in the right order and with the right emphasis or the whole endeavor…

  • X:Media:Lab Singapore

    I remember reading once that public speaking is more terrifying to most people than all things, save death. I have to agree. And so it is with much confusion in my brain that I agree to participate in speaking engagements at all. The X:Media:Lab event that I attended last week was no less frightening, but…

  • Crunch Mode

    If you were wondering why it suddenly got so quiet around here… Bad Day LA production is in “crunch mode”. We’re trying to get things finished up soon, then spend some time on polishing and tuning. Progress is good, but crunching is never any fun. On top of that I’m trying to put the finishing…