No one loves a good ‘ol American McGee interview more than American McGee. Or so I thought until I did an interview with the guys over at ShackNews. Chris Faylor and his readers really enjoy their American McGee. Case in point:
Every morning, American McGee’s American McGee arises from the American McGee’s bed and slips on his American McGee slippers. After performing ablutions in a traditional twisted manner, he enjoys American McGee Coffee in his American McGee cup. Then after sorting his American McGee mail, he American McGee’s to the American McGee for some solid American McGee with American McGee. American McGee, American McGee, American McGee.
Whew! That’s almost too much of me. Or so I thought until I read a new interview with American McGee … er, me … this morning.
Shack: Thanks for taking the time out of your hectic schedule for us, American.
American McGee: Thanks Chris Faylor! American McGee is happy to participate in American McGee’s interview. Interviews give American McGee a chance to talk about American McGee’s projects, American McGee’s ideas, and American McGee’s American McGee. American McGee
Ok, Ok… even I’m starting to get tired of myself now. But, if you think you can handle more then head over and check out the article. During the interview Chris and I discuss cool things like “Grimm”, bad things like “Bad Day LA”, and what would happen if I made a game with Sid Meier.
And regarding all this nonsense about my name, as I’ve said many times before – none of “me” would exist were it not for the talented people I’m surrounded by. Pictured below are a few of those people – the core team of Spicy Horse in Shanghai. From left to right are: Yeng Jin Hui (Technical Director), Zhang Lie (Programmer), Zhao Xhu (Level Designer), Ludo Piraud (Level Designer), Wim Coveliers (Producer), me, Nancy Tang (Office Manager), Yuan Shao Feng (Concept Artist), Ken Wong (Art Director), Ben Kerstlake (Concept Artist), Tang Ye Ping (Animation Director), and Jiang Sheng (Technical Artist). The Spicy Horse team in Shanghai. From left to right are: Yeng Jin Hui (Technical Director), Zhang Lie (Programmer), Zhao Xhu (Level Designer), Ludo Piraud (Level Designer), Wim Coveliers (Producer), American McGee (Creative Director), Nancy Tang (Office Manager), Yuan Shao Feng (Concept Artist), Ken Wong (Art Director), Ben Kerstlake (Concept Artist), Tang Ye Ping (Animation Director), and Jiang Sheng (Technical Artist). Not pictured: Adam Lang (CTO), Marwin So (Game Designer), and Tomasz Dzierza (Level Designer), RJ Berg (US Executive Producer), Dawn Ellis-Lopez (US Community Manager).
3 responses to “American McGee”
“Wim Coveliers”: he must be Belgian! So are we. Dag Wim, veel succes!
Gee…LOL, you are kind of nice guy plus good leader, here supply you with some moderate phrases instead of “great””wonderful”,lol.
I’ve just read an article about branding. It’s about why branding and ABC for Brand Building and Development.
We all know that one can not make a big deal or a great success all by thyself, he needs support. But we do need someone to create good ideas which come along well with the marketplace plus unique.
Those who got the attractiveness to let talents surround about and work hard for the same target will no doubt realize his dream as well as help others realize theirs.
Ur…I think 50 USD is enough to get the whole set of American Mcgee’s American Mcgee’s Grimm, HUH?
I was wondering if auditions for the Alice movie had happened yet, and if not, where/when they would be taking place.