Today you get the chopping block:
During level review this afternoon I was delighted to see some gruesome in-game chopping going on. When Grimm converts normal Lumberjacks into insane ax murders, they run around hacking at each other and any nearby forest creatures. Bloody fun!
Haha
Excellent.
but will the textures stay this simple?
i hope not..
this one cracks me up!
I have to admit, I’m also concerned about the simplicity of these textures.
What’s wrong with “simple textures”? Honestly, is Assassin’s Creed necessarily a better game than Prince of Persia because the texture density is higher? Are Wii games with “simple” art any less fun than next-gen 360 games?
I thing they look good. They might seem a little strange out of context, but a world with simple pieces can look much better than too much complexity. Think about Team Fortress 2 and how great it looks compared to
Weeeeelll, to be honest I think you’d find more people willing to say yes to your AC/PoP comparison. Also, Wii is more of a game play experience preference than graphics.
hmm. while i agree that massively detailed textures can add volumes to the look and feel of some games (hyper-real shooters etc), i gotta say i LOVE the environment that these tex’s will build.
The textures that the grimm team have picked have a much more illustrated, story-book feel that i think beautifully captures the innocent/evil states of each object/character.
i can’t tell u how refreshing i think hey look. well done!