Month: June 2008

  • 2404 – Grimm Interview

    Recently I did an interview with Gareth Von Kallenbach over at “2404 – PC Gaming”. We talked about Grimm’s game play, challenges faced during development, and the episodic model production and distribution model.

  • PopCap Establishing Asia/Pacific Office

    From GameDaily News this morning: PopCap opening offices in Shanghai. I’m wishing the best of luck to my friend James and PopCap. The highly successful developer of casual games is moving into a new office in Shanghai, with James Gwertzman in charge. The new office will help create games specific to the region.

  • Crytek in China?

    I read on the Game Daily News this morning: Developer Crytek , the studio behind Crysis and the CryEngine middleware, sent word today that they will be showing CryEngine 2 in China for the first time, at this year’s ChinaJoy gaming convention in Shanghai, which runs from July 17 -19. Sounds like selling bikinis to…

  • American McGee’s Alice – Film Interview

    I first met Scott Faye while Alice was in development. He was on his way to a meeting at EA when he caught sight of Alice concept artwork. Scott instantly fell in love with the project and has since worked tirelessly to bring it to the big screen. What follows is an email interview I…

  • Titan Studios – Hiring Engineers

    My good friend Paul Meegan has started a new game studio in the heart of Seattle’s Pioneer Square.

  • I (heart) Bicycling

    Just read a compelling list of reasons why bike riding is so good for you, your neighbors, and the world. Not that I needed convincing: I ride my bike to and from work everyday. Thankfully, Shanghai is well suited to biking, as is indicated by the millions of people who bike throughout the city city…