Tag: interview

  • American Interview: Damon Slye

    As part of a continuing series of developer interviews focused on Kickstarter, I spoke with Damon Slye, CEO and Creative Director of Mad Otter Games, but best known for his work with Dynamix on such classic games as Red Baron, A-10 Tank Killer, and Aces of the Pacific. AJM: Can you tell me more about…

  • American Interview: Chris Taylor

    Continuing with a series of interviews geared towards support of our ongoing Oz Kickstarter campaign, I’ve asked designer Chris Taylor a couple of questions. AJM: Last time you and I talked you were in the middle of your Kickstarter campaign, then came the Wargaming announcement. Can catch me up on what’s happened since the acquisition?…

  • American Interview: Chris Vrenna

    Continuing with a series of interviews geared towards support of our ongoing OZombie Kickstarter campaign, I’ve asked musician Chris Vrenna a couple of questions. Chris and I met back in the day, while I was at id Software and he was banging drums for Nine Inch Nails. He was instrumental (pun intended) in establishing the…

  • American Interview: inXile’s Brian Fargo

    While we’re running a Kickstarter campaign for OZombie I’ll be interviewing others who have had experience on the platform. Today, I’m starting with Brian Fargo, leader of InExile, the developers behind Wasteland 2 and Torment: Tides of Numenera.

  • Alice: Madness Returns @ wired.com

    Wired.com writer Chris Kohler did an interview with myself and RJ Berg where we talked about Alice: Madness Returns. From the article: Wired.com: Since this will probably be many people’s first experience, I’m guessing you’re crafting the game in such a way that you don’t need to have played the original to enjoy it. McGee:…

  • Off the Map in China

    Off the Map in China Gamasutra has posted an interview by Christian Nutt with your truly. It begins with… Famous for his work with id Software and on EA-published cult classic Alice, American McGee set up shop in Shanghai, China, in 2007 with his new studio, Spicy Horse. Though the company’s first game, Grimm, for…