Doom turns 15

I can measure how long I’ve been in the industry by the age of DOOM. It was just before the game was released that I was invited to id Software to help in testing the near-final product. And just as DOOM was released that Carmack invited me to join full-time as a tech support guy. From there myself and Shawn Green pushed ourselves to carve out more interesting niches within the company – so that by the release of DOOM II my title had changed from ‘tester’ to ‘level designer’ and I’d actually managed to contribute a hefty amount of the game’s total level content. Fun times! Destructiod is running a typically bitter commemoration: The Dicks of DOOM

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