The pirates sail from Ko Jum to Krabi Boat Lagoon on the last day of Pirate Jam. They crunch to get their games ready before the play-test and awards event.
Want to check out the games or join the next jam? Check out: www.pirate-jam.com
The pirates sail from Ko Jum to Krabi Boat Lagoon on the last day of Pirate Jam. They crunch to get their games ready before the play-test and awards event.
Want to check out the games or join the next jam? Check out: www.pirate-jam.com
The pirates continue their journey as the jam enters its next-to-last day. At Koh Jum development continues while the pirates discuss life aboard and lessons learned.
Learn more about pirate jam: www.pirate-jam.com
In today’s episode, the pirates continue work on their games from Klong Dao on Lanta Yai. They share their development progress and challenges they’ve faced thus far. Matej and Renee come over to Synchronicity while Evan and Tuck make their way to Esper.
Learn more about Pirate Jam: www.pirate-jam.com
The pirates race from the south to the north of Lanta, heading into their 4th day of jamming. On shore they continue to develop their games and take time out to discuss why Unity3D is the go-to choice for development at game jams.
What is Pirate Jam? Learn more: www.pirate-jam.com
The jamming continues at the Take It Easy Bar on Koh Lanta. In this episode, our pirates talk about the jam theme of “impermanence” and give us a glimpse of their development progress thus far. Adventure is had, games get coded, and the wind is picking up.
What is Pirate Jam? Learn more: www.pirate-jam.com
The Pirate Jam continues on Koh Lanta in Thailand. Along with Evan Grennwood, Tucker Abbott, Danny Day, Ed Kay, Renee Blair, and Matej Navara, myself and sailing vessel Esper (Liz Cleere and Jamie Furlong @followtheboat) sail, code, swim, and adventure together.
In this episode, the jam official starts at the Take it Easy Bar on the south-west coast of Lanta. We’ll spend another day here before heading further north up the coast of Lanta.
The jam’s theme of “impermanence” has already spawned many a great idea.