Category Archives: Patreon

Insane Children’s 2021 Calendar – Crowd Design Proof

Dear Insane Children, 

Alex sent along a proof version of the Insane Children’s 2021 Calendar (see attached PDF). 

Have a look at this and let us know in the comments below if you find any ERRORS or PROBLEMS that need fixing. We’re NOT adding more creative/ideas to the design at this point. In that respect, what you see is what you get. But I wanted to get your eyes on this to help make sure there are no mistakes that need fixing before this is sent off for printing. 

Of this version, Alex says: 

12 months, with a cover and a rear cover with small previews of the contents.

I’ve designed the calendar printed single sided (assumed that was the set-up).

Only a few Alice themed days as requested, and all Lunar cycles are typeset.

I’ve also had to reshuffle or use some other artwork selections, as the list from top to bottom either didn’t fit very well within the ratio and size for the artwork on the calendars.
If you have any specific requests, easy enough to swap the artwork out.

I’ve made a balance between calendar day size, and a large enough area for the artwork based on your sketch Martin.

Any smaller, and the days are less than 15mm high, which is already tiny within the size requested.

Keep those notes in mind while completing your proofreading mission. 

On Pricing and Availability

The factory in Beijing, the same one that produced the excellent “The Art Of: Alice Madness Returns (Chinese Edition)”, has informed us that in the time since they provided their initial price quote, the cost of manufacturing has increased … so they will be giving us another quote next week. 

And shipping this calendar will cost around $10USD to “normal” places and more as the destination becomes more “exotic.” 

So I’d like to price this at $35 (including shipping) – In other words, it’s a $25 Calendar with worldwide shipping (with tracking) included. I think $25 for a high-quality calendar is pretty normal, right?

There’s no easy way to make this a “be at X Tier” type of reward on Patreon (yes, we can create a new Tier but we’ve previously found that generates a LOT of headaches and confusion). OR we could use the Backerkit shop thing but those guys seem to have vanished from the face of the planet so… 

I was thinking we could add it to the Mysterious Shop and provide our Insane Children with a secret Discount Code that brings your cost to the $35 level. Maybe make that available for 2 months? 

I hate to talk money stuff like this but manufacturing costs and shipping costs are significant… and it’s better to be clear about the challenges than beat around the bush. 

So, let me know in the comments below your thoughts on this question. 

From Shanghai with Love, 

-American

Attitudes Towards Self-Murder

Dear Insane Children, 

SPOILER and TRIGGER Warnings! In this post, we’ll discuss a topic that will both Spoil the opening of the game and potentially Trigger some of you… though I suspect if you’ve made it this far through the Alice games, you’re less concerned about the latter. 

Here Be Spoilers

A few weeks ago I proposed a major adjustment to the opening setup for Alice: Asylum. I mentioned at the time that this was largely instigated by the work I was doing on a narrative outline for presentation to potential TV series producers – HBO, Netflix, Hulu, etc. (We posted a PDF of the outline presentation HERE if you’re interested in reading it). And the instigating question – one that is front-and-center when talking to Hollywood-type storytellers is, “What are the stakes?” 

I found myself struggling to answer this question in a simple fashion. Our story (Young Alice trapped inside Adult Alice) was like “Groundhog Day” – with Young Alice living the same Denial Reality over and over. She could “die” or “escape” but she’d just find herself returned to The Circus and starting everything over again.

For Adult Alice, trying to connect with her Inner Child… so what? So she goes through life unconnected to her Inner Child. Unable to give herself the sort of Self Love so critical to a balanced and healthy mental life. She’d suffer, sure. Then again, most people we encounter in the world are suffering in this way. Unless we’re doing a Dostoevsky-Esque illustration of life, evil, and meaning… Which we’re not… then we’re going to need more to pin this story on. 

Here Be Triggers

So I suggested that at the start of Alice: Asylum, we’d see Alice commit “self-murder” and that this would set the stakes for Young Alice’s adventure. In my initial presentation of this idea I went heavily thematic and brutally visual – perhaps a bit too far – by suggesting that Adult Alice would commit this act with an analog for the Vorpal Blade. We’d see her using a knife/letter opener to slice her wrists and then transition to Wonderland as Alice succumbs to blood loss. 

To be clear, my goal with this new opening scene is NOT to revel in gore or shock (well, not beyond the usual shock of seeing a beloved character do self-harm in this way). I wasn’t proposing the knife and blood because I wanted to splatter gore across the screen – only because the knife (Vorpal Blade) is symbolically important to Alice’s journey. 

But many of you (rightly) protested the method and visuals contained in this proposal. To be fair, many of you protested the notion of Alice doing this in the first place. So, first… 

Is This In Character?

Yes. I say this based on my understanding of Alice’s journey and my personal experiences with this topic. The Alice series is known to deal with topics that other games (or narratives in general) might shy away from. Combine that with the “why” of presenting those topics: Because I (as the creator of the Alice series) have personally dealt with these issues and the related emotional and psychological pains. (For the record: No, I’ve never pushed anyone under a train).

In AMA we saw Alice’s wrists either cut or bandaged (depending on the illustration). And mention was made in The Casebook of her attempting suicide not long after the fire destroyed her family. It would be difficult to argue against her “rationale” for that attempt. In the depths of Shock, literally anything (including death) seems preferable to the complete loss of one’s reality. So she’s gone to this place previously.

As for the Present Moment in which we find Adult Alice; pushing Bumby under a train did not magically evaporate all of Alice’s pain. Completely resolving PTSD by flipping a metaphorical or literal switch isn’t a thing. Instead, it’s a gradual process wherein, depending on the severity of the damage done, a person may never fully recover. People learn to cope; they develop strategies to simulate normality. But even in situations where victims are fortunate to find themselves in a safe environment surrounded by supportive caretakers, there are still triggers, pains, and moments of terrifying darkness. 

So we find Adult Alice living in solitude, burdened by the loss of her family, and still suffering from severe PTSD. (Side note: I’m pretty sure we never witnessed her receiving any sort of meaningful care or training related to healing those wounds). Yes, she’s vanquished a Major Dragon (Bumby). But in some ways, this only makes things worse. Without a Mystery to solve, without a Goal to achieve, she finds her days revolving around her pain and loss; the Dark Hole blown in her soul only growing larger day by day…

Save Yourself, Alice

So she decides to end her life.

Look at this from the narrative structure perspective. It’s critically important that we start our heroes at the bottom. At the start of their story, they must experience an Extraordinary Death so that an upward journey towards Rebirth is possible. And we can’t get much lower than this. It gives us tremendous tension within the story and sets us up for a powerful resurrection and rebirth. 

Alice will save herself. 

Let’s discard the notion that we (Crowd Design team) are somehow killing Alice. We’re not. You’re in the kitchen as we’re Making The Sausage. You need to look beyond the elbows, eyeballs, and assholes being shoved into intestines… Yuck. That’s not what the finished product is about. And the story presented in the game won’t just suddenly end with this opening scene. (Even if it did, she never technically dies anyway). Nor will the game end without resolving the story in a satisfactory fashion for us, The Player, and Alice. 

With this setup, Young Alice has something to fight for. She’s fighting to save herself by saving Adult Alice. We, The Players, have something to fight for. And we’ll make that clear early in the game. Yes, we’ll find a way to communicate to Young Alice the reality of her situation (even if it’s done through metaphor) such that she’s invested in the journey.

“Save yourself, Alice,” takes on a completely different meaning. 

The Fire

Fire has always been a literal and symbolic agent of change within the Alice series. It’s what was used to murder Alice’s family. It initiated the journey in the first game. And it powered the destruction (train) – and redemption (train) – in the second game. That it would be used a third time has a nice symmetry to it.

The proposal is that we see Alice use Fire (coal burning in her stove) to fill her room with smoke and (attempt to) extinguish her own life. 

This starts the game and sends us Down the Rabbit Hole where we assume the role of Young Alice in her new adventure.

This works thematically because it connects to the fire that killed Alice’s family. It can also be neatly linked to the Chaos taking over Wonderland in Asylum (smoke slowly filling Alice’s room = Chaos taking over Wonderland). Stopping the Chaos is tantamount to stopping the smoke filling Alice’s room. And we can draw connections to this theme throughout the story. 

Reunification

The ultimate goal in all of this is to reconnect Adult Alice with her Child Self. It’s through this reunification that Adult Alice can complete a major step in her healing process. It’show she can begin to trust and to love again. 

After the fire that killed her family, Alice rejected anyone who might remind her of what she lost. Scared to love again because love means being open to the pain of loss. She’s rejected her Inner Child because it’s just another reminder of her pain and another chance to be hurt. But being able to Trust Again is a critical and necessary step that Alice must take. 

And our story creates the necessary sequence of events that lead to Alice being open to transformation. The fire once again acts as an agent of change. 

Problems

In your comments on this concept, I read that several of you are concerned about how this might romanticize or otherwise promote the notion of suicide as a gateway to introspection and healing. This is a real concern. And I don’t yet know exactly how we deal with it. It is, as we are all aware, a sticky subject. 

It’s a problem that exists in any story where suicide is a component. Does the reading of “Romeo and Juliet” result in suicides? If so, why do we not ban this story? If not, why not? What about Phil Connors in “Groundhog Day” repeatedly killing himself? Does viewing that movie result in more suicides?

Characters often do risky things, potentially sacrificing life, to achieve a goal… Doesn’t Captain America (Steve Rogers) decide to undergo a process that’s likely to kill him so that he can be transformed? Does this inspire people who watch that film to attempt similar acts of bravery which then leads to injury or death? 

If we assume responsibility as writers to avoid certain topics because they may inspire copycat actions… then it seems we’re on a slippery slope where anything related to drug abuse, spouse abuse, the portrayal of violence, etc… can’t be expressed in our stories. 

Have you read Titus Andronicus?!  (TL;DR Summary  TL;DR: Tamora plans false incrimination, rape, murder, and mutilation. Titus plans murder and cannibalism. This is not a happy play).

Does this make Alice into a Damsel in Distress? Not the way I see it. Mainly because she ends up saving herself… so that undoes that trope at its core. Is she in distress? Yes, but she takes action in response to that distress. We may not agree with that action – we don’t, because we care for Alice, which is a natural an expected reaction – but it’s an action nonetheless. 

Ina wrote a comment in which she said, “When you, like Alice, have lived a life full of trauma and extreme conditions, that’s what you get used to and that’s what you’re good at. So when your final trauma is “overcome”, you now have to live a normal life, doing completely ordinary, everyday things, for which you are totally unprepared, you have little to no experience with this, and in Alices case, you have to do it completely on your own. Spending your whole life surviving, doesn’t dress you for just living, and in many cases it crushes your spirit. It’s natural that Alice would feel completely lost and at odds with this world, because it’s not the world she lived in for 20 years.”

And I would invite everyone to watch “Shawshank Redemption” and pay attention to the character of Brooks Hatlen for a clear representation of this character type. 

Which brings me to… 

How Do We Represent This?

I am still working on some ideas… but the general question for me is, “How to represent the gift Young Alice gives Adult Alice that gives her reason to live?” And it’s a question that is illustrated by a follow-up scene in “Shawshank Redemption” where Red ends up in the same room where Brooks committed suicide… and has his own moment contemplating the idea before he sets off to reunite with Andy. 

The big difference between Red and Brooks is that Red has a dream (meeting with Andy in Zihuatanejo). He has a goal. And in my mind, Adult Alice is like Brooks where Child Alice is like Red. Child Alice has a dream. She’s like an untainted vessel containing Alice’s childhood fantasies, curiosity, trust, and love. And she can share that dream and those childlike energies with Adult Alice. But only if they are allowed to reconnect. 

I don’t know if this is silly or not… it probably is… 

But Omri suggested opening the game with “suicide by Drink Me” – in other words, Alice drinks a poison ala Romeo and Juliet, falls down the Rabbit Hole… and you know the rest. 

My issue with “Drink Me” is that in Wonderland these things are restorative. You drink a potion and it changes you – it doesn’t kill you. It might make you bigger or smaller or… who knows? But it’s going to transform you (and not unto death). 

So my silly thought was that we’d see Young Alice in Wonderland at the end of her adventure finally gain possession of a “Drink Me” bottle (we need to create a LOT of structure around this object) and have her drink it… 

She’d then grow larger and larger, breaking out of the Snow Globe reality and literally (not literally!) filling the interior of Alice’s body… at which point we transition to Alice’s London room and see her start back to consciousness. She can break for the door and save herself, saved by her inner child. 

Still Needs Work

All of this still needs work. And I’ve been thinking about the topic a lot. But I think we can make it work if we continue hammering on it together. In the meantime, it’s useful to have bits of this to present and discuss as we go into meetings with potential TV producer partners. 

Meetings!

I’ve got a meeting next week with one of the largest game companies in the world to discuss film + game production for Alice. This meeting came about through a friend in China who has been a longtime supporter of Alice and has been on the lookout for ways to make a film version happen. This meeting feels like one of the better chances we’ve had in recent months… and the company we’re meeting with certainly has the muscle to make it happen so… Cross your fingers and toes and eyes! 

Repeating Myself

I think a lot of what’s contained here has been said before. And if it seems I didn’t directly answer your comment or question, I apologize. I did actually read through all the comments you posted (thank you!). But I am still noodling around on this idea in my head… so let’s give it time to breathe and take shape. I’d love to hear if you’ve had any further thoughts. And we can then continue to sketch until we get something we’re all (mostly) happy with this. 

From Shanghai with Love, 

-American 

Closer and Closer, Alicer and Alicer

Dear Insane Children, 

Over the weekend I received an update from Roman with a screenshot (main image, above) of the improvements made to the Alice 3D Model. This is after your comments and feedback were combined and relayed by Omri along with his own notes and direction. The result is, I think you’ll agree, much closer to the original character concept sketches that we began with. And less “bothersome” around some of the issues we saw in the previous iterations. 

It looks like Patreon has done some sort of garbage compression on the image posted above so I’ll try splitting it in PS and posting them individually… 

Can’t tell if that’s better or not… Anyway, you get a general idea. And I’ll pull more screenshots and some video renders from Roman … hopefully this week. 

Let us know in the Comments below what you think of this update. More betterer? Closer? 

From Shanghai with Love, 

-American

Art Calendar – Crowd Design

Dear Insane Children, 

We have the First Draft sample layout of the Asylum Art Calendar from Alex. It’s looking good!  

A couple of questions for YOU to answer in Crowd Design: 

1. Do you want us to include highlights on dates related to holidays, etc? This is a bit of a problem question for us since not all of our Insane Children share the same holidays. It’s true that the majority (70%) of our Insane Children are in the USA but we don’t want to force “Freedom Ain’t Free Day” on everyone else, so…

1(a)… an idea I had just now… maybe we include highlights on dates that are important to our Alice? Birthday, The Fire, Asylum Day, 1st Game Start, 2nd Game Start, and some other important dates from the Case Book? 

2. What do you think about Moon Phases being included? This is pretty universal and it links to our passion for alchemy. So I think this one is interesting and relevant. What do you think? 

3. Your reactions and suggestions for improvements to the general layout and other information currently contained on the page? 

4. In case you need a Little Light in your day today, here’s a picture of Lucky Nom-Noming some dumplings Yan made for him. Nom nom. Yum. 

Hope everyone is having a wonderful Friday (or weekend depending on where you are). 

Love from Shanghai, 

-American (and Yan, Lucky, Lulu)

Beware Wearwolf Pigs and Vampire Yorkies

Dear Insane Children, 

We hosted a livestream over on my Twitch Channel yesterday… which, after a bit of a bumpy start, turned out to be quite a lot of fun. We covered a ton of topics including updates on Alice: Asylum (Design Bible stuff, Live Action Pitch stuff, and Spoiler/Narrative stuff); talked about design and narrative goals for a new Oz story; looked at some updates on Plushie Dreadfuls; and gave away some rare Vorpal Umbrellas. Oh, and I continue to suck at playing my own games. Woo. 

If you missed it live you can still watch the recording over on my YouTube Channel via THIS LINK

Among the things we revealed and discussed was everyone’s favorite new animal companion (sorry, Cheshire Cat, get out of the way)… 

If social media excitement was money, we could fund Alice: Asylum on this design alone! People over on my Instagram were going NUTS about this Toto design!

And it helped push my thinking about another narrative variation in a different direction… so, hang on a bit while I work through that with Alex. We’ll be back with a world and narrative where creatures like this make sense. 

Meanwhile… I think we need to make a Plushie Dreadful of this design. What do you think? 

Speaking of… 

Plushie Dreadfuls

We received some prototype photos from the workshop last night. First, I want to point out that they are really improving the quality of their Potato Prototype Photos. There was something charming about how terrible these pictures used to be… But I’m not going to complain too much about the new presentation style. 

These pictures of the Wearwolf Pig (Hammibal Lector?) had me literally laughing out loud in bed last night. And I said to Yan that if we keep up with these kinds of designs, we could really build the brand into something people recognize and crave. And how fun would that be for Lucky? A kid with his own toy brand! 

Let us know in the comments below what you think of the Wearwolf Pig. Anything you’d like to see improved or made different? We still have a round of feedback to do with the workshop. For my part, I want to see the eyes of the Wolf made into X shapes – to indicate that he’s dead. A bit more dark humor in that! 

We also expect to receive a prototype of the Bearfisted Bear in the next few days. Rawr! Can’t wait!

All of these Plushie Dreadfuls will be added to the Mysterious Shop soon. We expect the Angry Rabbit and Love Rabbit will arrive first – sometime mid-September. Then we should see the Wearwolf Pig, Pandapede, and Bearfisted Bear arriving every few weeks after that. 

Crowd Design Time! 

I do have a question for the Insane Children to ponder as a Crowd Design challenge… 

What sort of things would you add to the Plushie Dreadful packages to make them collector items, more interesting, more entertaining, and/or more unique? 

Right now, we plan on shipping A Plush + A Bag… 

But should we include something else? 

One idea I had… create custom coins (like the Chaos Coin or Pirate Jam Coins) and make a unique Coin for each Plushie Dreadful design. One side could be the Plushie Dreadful logo. The other side could be a design based on that particular Plushie (Angry Rabbit, Love Rabbit, etc). 

What do you think of that idea? Does it add value? 

What other ideas can you suggest? I’d love to hear your creative feedback in the comments below. 

One more question: Do you think we should add a brand tag/label to these Plushies? Right now, they are “clean” – meaning there’s no tags or labels attached to them. I prefer my toys like that but I don’t know what collectors or typical consumers think about this. Does a tag add value? 

We’d love to hear your feedback on all of this! 

From Shanghai with 99% Humidity,

-American 

Last Chances, Live Streams, and Leaping Wizards

Dear Insane Children, 

Every morning this week, I sit down meaning to write a Patreon post and end up getting sucked into a billion tasks … the next thing you know, it’s dinner time and the day is finished. But I always figure it’s a good sign when the days fly by like that – means you’re staying busy in a healthy way. And, boy are we staying busy these days! 

Ok, where to start? 

Double Prints

Font Lord tells me to remind you that this is the final week to adjust your pledge to take advantage of the current Double Print Offer. Need more info on the Double Print Offer? He says, “Click THIS LINK to find out more.” Basically, this month’s print is “Escher Alice” and you’ll get another (random) print thrown in the tube for free but you’ve got to be at the $75 Tier. 

Live Stream

We’ll have a live stream over on Twitch this week. Usual time… 

That’s 7PM on Wednesday for those of you on the West Coast of the USA (and not on fire, under a car, breathing tear gas, without electricity, etc). 

We have a ton of stuff to cover. Make sure you get your questions and feedback into the comments below. We’ll do our best to go through that stuff. 

I know I still owe feedback on that Plot Twist idea and on our Oz Story stuff. I know! Working on it!

Dorothy Not Dorothy

Look, I am going to call her “Dorothy” because it’s a convenient shorthand. But she’s not “the” Dorothy from the books. 

I say this partly because I received more than a few (private) comments from people who said they aren’t fans of changing the skin color of original characters (be it from black to white or white to black or whatever). Which… I don’t really care one way or another except when it looks like pandering for Political Correctness Points. Recent example: I saw the new trailer for The Batman, and I couldn’t be happier they selected Jeffrey Wright to play Commissioner Gordon. The guy is an absolutely brilliant actor – and I doubt the selection was made as a trojan horse to inject racial messaging into the narrative. 

This “Dorothy” is a character who inhabits a story taking place hundreds of years in the future from the world in which we met Dorothy Gale (of the books). 

As for “why” this new Dorothy looks the way she does… that’s something Omri will have to explain. He says of this revised Dorothy: 

the earlier Dorothy was of MIXED RACE. i thought about it

and if i was Emerald corp i’d might want to create a beautiful black woman dorothy just because it’s more “American girl” type. with no relation of racism what so ever. more of a marketable concept.

i did 2 outfits. If dorothy is a performer she actually might wear something like the green dress, very pretty, a bit too much then something that’s like on the right, more modern and with some resemblance of farmer clothes in the depression of 1900. both can work but if we are going towards something more Corporate we need to think what THEY want to market in their own world. she’s not a person, she’s a product.

whatever direction we will decide on dorothy i feel making her a dark skinned beauty is correct to the character.

So there you have it. 

Now… I have been thinking of themes and maybe there’s a way skin color plays into the narrative. Maybe not. I’m thinking more about “magic and technology” than social issues right now… I’m guessing that by the time of our story (or in the universe in which its set) the questions will be less about skin color and more about the implications of allowing technology to become like magic… and who/what is in control of that magic. Dunno… still brainstorming. 

Meanwhile In Wonderland

We’re working through The Chess Realm (Depression), continuing our efforts on an Animated Alice (2D sketches), and we’re putting finishing touches on an updated Live-Action Series Pitch Document. 

Omri says he wanted to finalize these character designs. So there you have some nice (finished) Chess Piece characters. Lovely. 

Lots of new action sketches from Norm – featuring Alice jumping, swinging, hopping, climbing, and otherwise action-ing her way around Wonderland. 

Note that there is an ATTACHMENT to this Patreon Post. Contained there you’ll find the latest variation on our TV Pitch Document for “Alice: Asylum.” We’re putting this together ahead of the September film/tv pitch season in Hollywood. And it will be handed over to the group that own/control the Alice Film/TV Rights (Priority Pictures). The hope is that they will secure a deal with someone like Netflix, HBO, Hulu, Amazon, etc. 

Let’s please not get into “Oh, god I hate Netflix, please don’t work with them!” right now… As they say, “Beggars can’t be choosers.” If we even manage to get this project set up with one of these companies… we’ll worry about whether we like that company or not… later. 

One of the main reasons for pushing this pitch is that if it does get picked up, that will inspire the money/publishing people to get a Game Deal done that much faster. So maybe the TV stuff isn’t 100% what we want… but if it means we get our game deal in place – and we control the game production – then we maybe can live with that?

So… feel free to provide feedback on the content of the pitch. If you were a TV Exec reading this for the first time – and hearing of Alice for the first time – would it capture your imagination? 

Things are progressing on the production of our new Plushie Dreadfuls. And many of you asked for a Patreon Special Offer on the Angry Rabbit… so we’ll figure that out next month. 

An Art Print Calendar is also still being made. More news on that soon. 

Oh, and Lucky got a gig as a diaper model for a Japanese diaper brand. So Kawaii! 

Only one week until Lucky’s 1st Birthday. Wee!

For those keeping track, he’s up and walking (and running) around on his own now. And he’s got a solid vocabulary of ma, ba, da, thtptpptptpt, and other noises. Plus, he’s got more than a few signs he’s using pretty effectively (more, milk, eat, and ‘get bent’). Smart kid. 

That’s it for now. We’ll catch up more on the Live Stream tomorrow. Hope to see you there!

From Shanghai in Another Typhoon, 

-American