Category Archives: Patreon

Crowd Design & Live Stream for Week 3 of May 2019

Dear Insane Children, 

Did you miss this week’s Crowd Design Session on Discord? Fear not! You can listen to the full session over on YouTube. Hit THIS LINK to tune in. We covered a lot of interesting topics in this session – ranging from weapons and power-ups to helper characters and abilities.

Live Stream

We’ll have another live stream this week at the usual time. That’s 6PM on Wednesday for those of you in the US (PST). 9AM on Thursday for those of us living in the future.

Hit THIS LINK to set a reminder over on YouTube.  And, hey, while you’re there, check out some of the other videos on my channel, hit Like on a few you like… and help us grow our reach. Yar! 

In this week’s livestream we’ll discuss the concepts contained in the area called Shock. This is the first area Alice will explore in Asylum. Our artists and designers are busy filling in the details for this area and your feedback is critical to the process! 

We’ll be burning down the (doll)house. Poor little piggies. That’s what happens when you combine the cuteness of Jennifer’s drawings with the flames of chaos. Oink! 

Lots of art and design to discuss. Don’t be late! 

From Shanghai with Oink,

-American

Cheshire Kitten Plush – Update – v2 + v5

Dear Insane Children, 

THANK YOU! Such great comments on the last round of design and prototype posts for the Cheshire Kitten Plush. I really appreciate all the effort you’ve put forth in providing constructive feedback. And I am really pleased with our progress thus far. It’s almost as if… we’re getting better at this stuff with each new round! 

Above you’ll see the revised design sheet from Omri with many changes based on your comments. 

I won’t list my feedback as it would essentially echo what most of you have already said. Seems we’re all on the same wavelength. Yay!

This sheet is going to the factory today. We’ll then wait another ~10 days for a new prototype. Once that’s in hand, I’ll share with you ASAP. Also, we should expect to receive the physical Prototype #1 in the mail soon. That’ll be fun to play with during our upcoming live-streams. 

What about the bag?

Alex also sent over the updated print designs for the Nylon Bag. These are much cleaner now that the logos and branding have been removed. I approve!

The final bag will feature an internal zip/velcro pocket. And it will be high-quality and quite sturdy.

We’re sending this design to a factory to get some samples made. 

What do you think? Is this bag worthy of carrying your groceries home? 

Let us know your thoughts in the comments below!

Rutledge Asylum Patient Tags

A reminder that we’ll ship a uniquely numbered Asylum Patient Tag to every Patron at $15 (or above) for the month of May. A couple of notes on this offer:

  • Pledge $15 (or more) for May and you’ll automatically receive a tag. 
  • May is this month. We are in May. You need to PLEDGE NOW. 
  • Patreon charges are like a utility bill. You pay for May in June.

Still confused? Follow these instructions: 

Step 1: Set your Tier to $15, $35, or $75 RIGHT NOW! DO IT! NOW! 

Step 2: Wait until June 15th. 

Step 3: Is it after June 15th? That’s it. Adjust or remove your pledge. 

Step 4: Carry on. Your tag will arrive in the mail soon-ish.

A couple of FAQs

Q: Can I have my name on my tag? A: No, this would murder Font Lord. 

Q: Can I have a specific number? A: No, this would cause American to hari-kari.

Q: I have allergies to… A: Paint the metal with clear enamel (finger nail polish).

Q: Will this be available outside of Patreon? A: No. This is a Patreon exclusive. 

Q: What’s my tracking number?! A: We don’t start shipping until late June 2019.

Q: How long for delivery? A: 20~35 business days to most places in the world.

Q: Do you deliver to XYZ Country? A: Yes, we delivery everywhere in the world!

Font Lord and I wracked our brains trying to think of some creative new question one of you will ask regarding this offer. No prize to the first one to surprise us with something we couldn’t think of!

From Shanghai with Insanity,

-American

Defining Shock

Dear Insane Children, 

Omri and I are working on the Map of Alice: Asylum starting with the first moments of the game and first stage we’ll explore. We start with Shock and then move into Denial. Omri and the art team will spend the next week+ defining visually the areas we see from the start of the game up until we enter Denial. 

Spoiler Warning – Story and Game Details Ahead – Spoiler Warning

Scroll to “Spoilers Over” if you don’t wish to read these details. 

Here’s my note to Omri on the topic of Shock – how Alice arrives there, what she finds there, and how the transitions to the next area. These are initial notes, a rough sketch, upon which we’ll brainstorm, generate art, and then build our design. 

Ok… been thinking about this over the weekend. I’ll share what I have so far and then you and I can shape it into something… 

First, we need to establish a mood, a setting, our characters, etc. That means the game might open on Alice’s normal life pre-fire. I still like the idea of something slow and peaceful – like building a snowman with her sister. This is the stage we call “Slumber.” 

That will transition (somehow) into the Prelude.

https://www.americanmcgee.com/asylumwiki/index.php?title=Prelude 

This section might be largely cinematic – but in a walk-through mode… player still controlling Alice’s movement but on a sort of rail system where the only real option is to continue forward. 

 Prelude then gives way to Shock. I think this starts in a fashion similar to the start of Slumber – whiteout, snow falling, are we building another snowman? 

https://www.americanmcgee.com/asylumwiki/index.php?title=Shock 

As your list suggests, there are some elements we’ve already established. White sky, the burning/burnt house, cold, flakes of ash, flakes of snow, ghostly echoes of Alice and her family going through the motions of life pre-fire.

The first thing Alice does in this environment is pick up her White Rabbit Plush (from the snow where Alice fainted after her escape from the fire). Acquiring the Plush unlocks (ability? helper dialog from the rabbit? what?). 

Shock is a stage of helplessness – so Alice will only be able to move around (stumble) and will be unequipped for fighting. She will have stealth abilities (given to her by acquiring the White Rabbit?) which she can use to avoid – Insert Enemy Which Feeds of Alice’s XYZ. 

Question: How does one overcome shock? First, it takes Time. Do we find a representation of Time and make that part of the task list for this area? Perhaps this is where we deliver the Rabbit Clock Bomb item? Second, it takes a distraction. You cannot escape from Shock by focusing on the shock. Alice should acquire her List Holder and the tasks contained within. Tasks will take Alice’s mind off the state of Shock. What is the List Holder? A diary, notepad, book, or ??? 

Alice explores as prompted by the White Rabbit. She discovers the Clock Bomb and her Notepad. The Clock Bomb is used to overcome previously insurmountable obstacles. The Notepad gives Alice details on tasks she needs to complete in order to move forward and escape Shock. 

Thought: The Notepad could be Alice’s “List of Chores” as given to her by her mother. The List would have been mentioned in the opening scene of the game – Alice’s mother calling to her and Lizzie, “Get back inside and take care of your chores.” 

From Shock Alice transitions into Denial. I do not think we need to make clear the spatial relationship between these areas until later in the game when we’re able to see a large map of Wonderland or view the whole as a vista in the sky. When you are in Shock you don’t know it – you can’t think of a “next step” or even grasp the reality of where you were before you went into Shock. 

Denial is a kind of protective mechanism after Shock begins to become too much. Her transition into Denial could literally be the donning of an old dress (which we’ll dub The Denial Dress). In the act of wearing the dress, Alice transports herself away from the numb horror of Denial and into the following stage (Denial). 

So… that means that Alice’s Chore List will contain an item (like “clean your wardrobe”) which leads to the Denial Dress which leads to the next stage of the game. 

In between, we’ll want to jump, swing, climb, use the Clock Bomb, sneak, jump, duck… what other Basic Movements are we teaching the player in this stage? 

In terms of art style, I think you have a pretty good grasp on how to render this scene. It should give us the visual feeling of a constant ringing in our ears, of a nonstop feeling of vertigo. Shock is the complete loss of our grip on reality. Everything we thought we knew is a lie. And our minds race back through past events trying to put everything in the context of the new reality. What could we have done to avoid this? Whose fault is this? What do I do now? What’s the point of doing anything if all my previous planning and effort can be so easily shattered? 

Shock feels shattered – mind and soul are shattered into many pieces. Another chance to represent the world as floating/broken chunks. Shock contains lots of pop-up surprises as your mind catches on some recollection, some phrase, some sensation from the past. Find a way to represent the swirling miasma, tornado of thought… 

That’s my thinking on Shock. Please let me know what you have in mind. 

Spoilers Over

Of the image Omri originally created to represent this area (posted above) he says: 

We have / Had so many fire images, i think the color scheme of Red/orange/Black is just overdone. I worked according to the wiki, The burnt house is in the middle, i thought that for me, Shock is like a flash of light. I think artistically it really resonates with Bright white light. The cyan color i think fits better than, Again, fire and brimstone.

The house is in the middle of the island, a bright white sky, burnt flakes, Cyan Eye, Chaos symbol integrated.

I put Alice in her hospital dress and the rabbit will be with her, both looking at the house from a far, him comforting her. I want this image powerful but bleak and to stay away from the fire’s heat. Making it more detached so the shock factor will pass to the viewer better. for me the Fire is indication for Trauma, not shock.

So that’s what we have for Shock right now. Feel free to leave your feedback in the comments below. 

Crowd Design Session

There’s another Crowd Design Session on the calendar for tomorrow at the usual time. That’s Tuesday, May 14th in Hong Kong – Monday, May 13th in Los Angeles. Here’s the timetable: 

We host these sessions over on our Discord Server. You gain access to that by pledging $5 (or more) for a month (or more). Your payment has to process for one month before access is granted (this is Patreon’s setup, not ours). 

For more info on Discord, what it is, how to use it, hit THIS LINK

From Shanghai with Shock,

-American

Cheshire Kitten – Physical Prototype #1

Dear Insane Children, 

<Insert Insane Happy Screaming> 

<Insert Crazy Giggling>

Look at that cute little tail! <Insert Aaaaaaaa!>

<Insert Mental Excitement>

Well.

I am only going to say this: Very surprised with the initial quality of this first prototype. I had expected we’d get back something that was 20%~30% on-target and would have to submit tons of comments, then go through 2~3 more prototypes. But… this is looking really good. 

Before myself and our creative team here at Mysterious drop our comments… 

Let’s here what you have to say!

Time for the Insane Children to engage their Crowd Design powers. Give us your reaction and feedback in the comments below. We’ll then discuss all that  during a live stream next week. And then we can turn around those comments to the design shop and get another (maybe final?) prototype made. 

So much fun!

Yay!

From Shanghai with Meow!

-American

Shhhh. Keep it Secret.

Dear Insane Children, 

One of the frustrating things about the process of securing rights, funding, and publishing for a new Alice game is that many of the conversations are held under NDA (Non Disclosure Agreement). That means I am legally obligated to keep quiet about the parties to and contents of these conversations. 

That is especially frustrating when I am aware of excellent news but unable to share it with you.

This morning is one of those frustrating times. 

Just know that if I could tell you, you’d be happy. Today marks a significant move forward in the process moving us towards our goal of getting Asylum made.

I should be able to announce this news by June/July… so you won’t have to hold your breath too long. Fingers crossed.

Anyway… YAY!

From Shanghai with Shhhhh,

-American

Patron Reward – Rutledge Asylum – Patient Tag

Dear Insane Children, 

Let’s celebrate our insanity!

We’ve got an Exclusive Special Reward for May. To celebrate 3000+ Inmates in the Asylum we’re producing individually numbered Rutledge Asylum Patient Tags and mailing them to Patrons around the world! 

Are you Certified Insane? Now you’ll have the tag to prove it!

Every new and existing Patron at $15 (and above) for the month of May 2019 will receive a Rutledge Asylum Patient Tag – mailed anywhere in the world, with tracking, and shipping is included for FREE. 

How does this work?

If you’re an existing Patron at $15 or above – do nothing! You’ll get this tag automatically. 

If you’re an existing Patron at less than $15 – bump up your pledge for May! 

And if you’re not a Patron – WHY NOT?! Join the Insane Children and Get Certified!

This offer is only good for THIS MONTH (May of 2019). Once it’s over, it’s OVER. And the only way you’ll ever get one of these tags is here, now, on Patreon, THIS MONTH. So… 

Don’t be late! Don’t miss out! 

Tags are stainless steel. There is one (1) tag per set which also includes a chain necklace. They will be individually numbered from #0000 to #3500 (end number based on the number of eligible Insane Children). 

From the Asylum,

-American