Category Archives: Projects

BDLA Trailer Coming!

On Thursday, September 1st, 2005, the first video trailer for my upcoming game title, Bad Day LA is going to make its worldwide debut. It will be released through gaming website IGN. The trailer is a fast paced, action-filled romp through some visually intense and darkly funny disaster scenes pulled straight from the game’s animated sequences.

What: Bad Day LA Trailer Debut
Where: http://pc.ign.com
When: September 1st, 2005

Be sure to check it out and pass the word!

“Be prepared, not scared.”

homeland control poster
(Image by Kin, Bad Day LA concept art)

I am a frequent reader of a column by writer Fred Reed. His views on many things having to do with life, politics, and the world in general are usually spot-on, humorous, and very much in line with my own views. One of his recent posts echoed the tag line for Bad Day LA (“Are you prepared?!”), so I feel compelled to share it:

August 14, 2005
Washington, DC—

It’s getting stranger, I tell you. Riding the subway from Vienna Station to Franconia-Springfield, at every stop the woman driving the train said in an over-elocuted voice, “A-ten-tion, customers. This is a Metro Safety Tip. Pay attention to your surroundings. Look up from your newspapers and blackbirds [it sounded like, though nobody seemed to be carrying any sort of bird at all] every now and then. Report suspicious activity to Metro employees immediately.”

Then—I can’t stand it: “Let’s be pre-pared, not scared.”

Seriously. Is this the world we live in now? I get the distinct feeling that no one in the Whitehouse has ever seen the film Brazil. It really is getting stranger.

Read the full article here.
You can check out Fred’s full site here.

Ken Wong – Bad Day L.A. Interview

Team Xbox has a nice interview with Bad Day LA art director Ken Wong. Many of you are familiar with Ken Wong because of his work on many of my twisted tales properties including Oz and Grimm. From the interview:

What were the most difficult challenges you had to face in order to create the game art?

Ken Wong: Rather than technical problems, the biggest challenge has been the cultural divide. American and I are English-speaking westerners in Hong Kong, while most of the BDLA artists are in our Guangzhou studio in mainland China, where they don’t speak English or receive much US culture. So it’s been very challenging firstly just communicating with them, and secondly trying to explain to them some of the more esoteric jokes in the game. To overcome this, I’ve focused as much as possible on using images for communication rather than words. I think they still don’t get the jokes, though.

You can read more about Ken’s adventures in art directing in the full article.

Gangbusters

gangs
(image courtesy Mayz, Bad Day LA concept artwork)

While creating Bad Day LA we tried to come up with a variety of interesting and unique enemy characters for the player to fight against across the city. Included in the final list you will find: terrorists, zombies, mutant cos-players, angry homeowners, rabid dogs, and finally, lots of street gangs. Lest anyone think that the game is picking on gangs or making an issue out of something minor, take note of one of today’s news headlines:

U.S. arrests 582 in nationwide gang crackdown
More than 25,000 gangs, comprising some 750,000 members, are active across the United States, according to the Justice Department. Lawmakers and law enforcement officials have been especially alarmed at the spread of extremely violent Central-American-based gangs such as MS-13, a group originating in El Salvador now present in 31 U.S. states.

Look at those numbers! 25,000 gangs? 750,000 members? Unless someone somewhere misplaced a couple of zeroes those are truly huge ranks. That far exceeds the estimated number of insurgents (30k?) currently causing our 140,000+ US soldiers so much trouble over in Iraq. And our guys there are armed with tanks and machine guns, which apparently they are allowed to employ quite liberally. The article goes on…

In April, Victor Ceara of the Department of Homeland Security testified that in fiscal year 2004, his division removed 84,000 criminal aliens from the United States. However, he said an estimated 400,000 were still at large.

Wow. 400,000 criminals still at large.
This reminds me of something said to me just before I moved to Hong Kong, “You shouldn’t move over there, it’s not safe. The city is run by the Hong Kong mafia and it’s too dangerous.” To be honest, since arriving here I’ve never felt safer. There is literally a cop on every corner. The gangs are still here, but unless you’re involving yourself in something illegal you’ll never notice them.

From personal experience I know this is not the case in the states. There, while I was in high-school, I was unceremoniously jumped by a gang of ~30 young Mexican guys. They gave me a near-death beating that sent me to the hospital, laid me up for a week, and caused damage to my teeth that I still have to deal with by visiting an oral surgeon at least once a year. Wrong place, wrong time. And they were never caught.

When playing Bad Day LA you might think, “Man, American really doesn’t like Mexicans…” You’d have to look past the fact that one of the main characters (and one of my favorite characters in the game) is Hispanic, but whatever, go with me. To your allegation I would respond: No. I don’t have anything against Mexicans. In fact, while it was Mexican kids who jumped me and nearly killed me, it was Mexican adults in a nearby church who came outside and saved me. It all balances out. What I *do* hate is gangs. Any time you have to bring your friends to a fight you’re a loser in my book. Not that you would care… but at least now I’ve been able to create a cathartic game play experience that allows me to mow down lots of gang members from the comfort of my living room without ever harming a real person. I can tell you honestly, this is the best therapy ever.

Hey, maybe the Department of Homeland Security should use Bad Day LA to train their agents like the U.S. Army uses America’s Army to train their soldiers?

You can read the full article here.

Bad Day LA on GameSpy

Sal ‘Sluggo’ Accardo is running an interview focused on the design and art style of Bad Day LA over at GameSpy. The interview begins…

FOR ALL THE ENTERTAINMENT VALUE we get from them, it’s amazing how few videogames are actually funny. Amidst alien invasions, sports simulations, historical battles and fantasy adventures, humor is something that’s often forgotten about. Enter Bad Day LA, which looks to be equal parts action-adventure and social satire, being developed by a team helmed by Alice creator American McGee.

The interview offers insights on the genisis of the concept, working with art team Kozyndan, and other elements of the game and its design. Be sure to check it out.

propaganda