Blog Posts

  • In the Pixel, it’s the Bomb

    he haz a sad If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How…


  • Gamasutra Talks to Rick Sanchez

    Mmmm… burgers… Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute): “… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic – except, instead of rolling a ball around, you are (apparently) peeing on…


  • Two New Mentions

    Squiggy-squiggy-squiggy… The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined…


  • Kotaku: Grimm’s “Clever, fun, twisted”

    Kotaku says: Grimm has a great, simple graphical style but don’t let that make you think it’s a game for kids. This is a very twisted world and the game will have an M rating. The humor is quite black and may have some players scratching their heads but those of you with a sick…


  • 2404 – Grimm Interview

    Recently I did an interview with Gareth Von Kallenbach over at “2404 – PC Gaming”. We talked about Grimm’s game play, challenges faced during development, and the episodic model production and distribution model.


  • PopCap Establishing Asia/Pacific Office

    From GameDaily News this morning: PopCap opening offices in Shanghai. I’m wishing the best of luck to my friend James and PopCap. The highly successful developer of casual games is moving into a new office in Shanghai, with James Gwertzman in charge. The new office will help create games specific to the region.


  • Crytek in China?

    I read on the Game Daily News this morning: Developer Crytek , the studio behind Crysis and the CryEngine middleware, sent word today that they will be showing CryEngine 2 in China for the first time, at this year’s ChinaJoy gaming convention in Shanghai, which runs from July 17 -19. Sounds like selling bikinis to…


  • American McGee’s Alice – Film Interview

    I first met Scott Faye while Alice was in development. He was on his way to a meeting at EA when he caught sight of Alice concept artwork. Scott instantly fell in love with the project and has since worked tirelessly to bring it to the big screen. What follows is an email interview I…


  • Titan Studios – Hiring Engineers

    My good friend Paul Meegan has started a new game studio in the heart of Seattle’s Pioneer Square.


  • I (heart) Bicycling

    Just read a compelling list of reasons why bike riding is so good for you, your neighbors, and the world. Not that I needed convincing: I ride my bike to and from work everyday. Thankfully, Shanghai is well suited to biking, as is indicated by the millions of people who bike throughout the city city…


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