The Guardian is running an interview with yours truly, where I talk about Grimm, games, inspirations, and getting “jacked in” to some form of digital alternate reality. I make mention of “The Matrix”, but have to say I’d much rather live in the VR of “Snowcrash”. Check it out.
Category Archives: Asides
Name That Puppy
A few days ago we added a puppy to the household. You can see her picture here. Now, I wouldn’t normally choose something so tiny, cute, and cuddly as a baby Chihuahua to be a pet – I prefer dog eating lizards – but even I have to admit she’s quite charming. Only problem is: She doesn’t have a name. Feel free to submit ideas in the comments on Flickr.
Engine “Justice”
I read on Develop Magazine this morning of some non-movement with the lawsuit brought against Epic by Silicon Knights. Seems we need reassuring that “something will happen”. From the article:
Denis Dyack has told Develop that he thinks ‘justice will be done’ in the still-in-progress legal spat between his studio Silicon Knights and Unreal Engine creator Epic Games. A year ago, Silicon Knights filed a suit against Epic saying the company had “failed to provide a working game engine” – the studio since then scrapped its use of Unreal Engine 3 and built its own in-house technology. The first game using that, Too Human, is due out next week.
Having used UE3 to build Grimm and spent considerable time in the past working with Id’s tools, I’ve followed this story with amazement. To expect a licensed engine, fresh out of the box, would require no modification or improvements to achieve development goals on a new title is ludicrous. But to build an entirely new engine as an alternative to improving an existing one – sounds a bit unreasonable. And to build that new engine inside 1 year, then ship a title with it? Now things are starting to sound surreal.
Will be interesting to see how this one plays out. My guess is that there’s more than a little UE3 still in “Too Human”.
Gamasutra – EA Partners Inks Publishing Deal With Epic, Grasshopper
Read this morning: Gamasutra – EA Partners Inks Publishing Deal With Epic, Grasshopper Exciting news: EA Partners will publish a new “action-horror” title, produced by Resident Evil creator Shinji Mikami and directed by renowned designer Goichi “Suda51” Suda, of Killer 7 (pictured) and No More Heroes fame. Cool!
Episodic ‘Dexter’ Game for iPhones
If you’ve never seen “Dexter”, I highly recommend it. And now news of an episodic game based on the show:
Episodic ‘Dexter’ Game for iPhones
Players will reportedly use gesture controls (Ecko demonstrated a hacking motion with an iPhone), text messaging and phone calls to interact with the “Dexter†experience, but Ecko didn’t reveal anything more, nor did he show any footage.
Gamecock on GameTap
News from GameDaily this morning: Today, Gamecock Media announced that it has signed a partnership with GameTap. Under terms of this agreement, the publisher’s various titles will be available for digital download in GameTap’s online store, as well as for ad-supported play and subscription. Future titles, including Legendary and Velvet Assassin, will also be made available on GameTap.