Category Archives: Patreon

Humming and Hawing

Dear Insane Children,

What do you do when you’ve run out of things to do? Hum a tune? Whistle a diddy? Twiddle your thumbs? I don’t know about you but I can’t remember the last time I even had a chance to practice whatever-it-is-I-do… Between being a daddy, running a company, working on a variety of projects, and… oh, yeah, overseeing an Asylum of Insane Children… I hardly have two seconds to rub together! 

Same goes for our ward of insane artists – all of whom are busy knocking down tasks inside Monday – the project management software Alex is using to kick our butts into collective organization. 

Norm and Joey are working through the animation/move library (see gallery of images above). 

Omri and Dario are working on aspects of the game intro from Slumber to Denial and then heading to The Queen’s Domain. A lot of the work for these areas has already been done. So the main focus right now is on filling in those major elements that still need to be finished. Then the whole team will continue forward into areas of the game where we’ve not yet started to explore and work. 

The goal with all of this is to have a Design Bible finished by the end of 2020. And to then use that Design Bible (along with the license from EA – still working to secure that!) to attract the money we need to build a new game. I’ve got news on all of this and things are looking good… but as usual, it’s all stuff which I can’t yet share. Frustrating! 

Anyway, it’s one foot in front of the other. Get the Design Bible done and by that time I think there will be more to reveal. Fingers crossed!

Live Stream This Week

We will have a live stream (on Twitch) this week at the usual time (Thursday morning, 10AM Hong Kong Time). I’ll set up a scheduled stream time for that and send out a full notice tomorrow. 

How Are You Doing?

Hope everyone is doing alright these days… 

Wherever you are does it seem the situation is improving? If there was a lockdown… is it ending? Are you able to get outside? Go to work? 

Curious what it’s like for everyone out there. 

Here in Shanghai… it really feels like things are back to Business As Usual (with a number of important caveats). Still tons of people wearing masks at all times – even when driving. Though it seems lots more people are becoming lax about wearing them all the time. Lots of smaller businesses still closed – perhaps permanently – but almost all of the larger restaurants, cafes, stores, etc – are all open for business. Traffic on the roads seems to be back to pre-pandemic levels. Dunno… are we heading back to normal? 

Look forward to hearing how you are in the comments below. 

From Shanghai with Sunshine,

-American

The Moon

Dear Insane Children, 

Get your spacesuits ready! Today we’re working on The Moon

You may recall I previously shared a section regarding Alice’s imprisonment in The Circus (Denial Realm) and details of how she’s kept captive. Here’s an excerpt: 

The Circus Realm has become – in recent days – a bore. Alice has attempted to escape a thousand times. Being a precocious and curious child, she’s always in search of something more. She craves deep mystery, proper puzzles, and an unscripted adventure. The problem is, The Moon. He floats above Wonderland day and night (mostly at night?) watching and waiting for Alice to run. And when she does he’s there on her heels singing a gentle lullaby. Before she knows it, Alice is fast asleep. And when she awakes, she’s back in The Circus Realm. And, like a dream, her memory of running away and all the days before is foggy and unclear. So she writes herself notes to remind herself of what’s come before. And from those notes she knows she’s been trapped in this place for a very long time. And that her only hope of escape is a confrontation with The Queen. 

I’ve talked with the team about the concept of The Moon and how we’ll present it during the early stages of the game. I want there to be a bit of misdirection with regards to the nature of The Moon. I hope that Players will initially perceive The Moon as a character unto itself – a sentient creature floating around the skies of Wonderland. But that notion will be shattered when Alice realizes it’s actually a large mechanical vehicle driven by minions of The Queen. 

Omri did a quick sketch of several variations on presentation. And he sent along a list of questions and comments. Let’s answer those together, shall we?

Omri Says: to have a face full moon, my problem with it is that in Victorian-era the moon was shown usually from the side… also it kinda looks like a sun without rays at the front so- a side face. that part is the outside in the general structure.

American Replies: Using Google Image Search I got back the following results… 

This seems to suggest that Victorians also had a notion of the moon as seen face-on. That makes sense because these interpretations of the moon are a function of the moon phases. And the moon phases have always existed. 

Full Moon = A full, front-on face. Crescent Moon = A side-on or silhouette face. My point here is that I think we’re free to choose which way we portray it without violating some notion of what the Victorian era people thought of in relation to the moon’s “face.” 

I had initially thought that our moon would be seen full face-on (a big round face). But you’ve presented a version I think might also work… 

If this were rendered as a 3D model and floated around the sky… I think it would work as well (as the full-face version I had initially envisioned). And would be interesting to see it looking up/down and side-to-side.

The main points to keep in mind: It needs to be able to animate (talking, looking). And when seen up close there should be details that reveal it is a manufactured object (a mechanical device – rivets, seams, etc).

Omri Says: i thought about the way it’s built, i think that the whole inside should be turned 90 degrees when the ceiling is a one way mirror so from the outside it looks like sky but from the inside it looks like a glass ceiling. also fits with the escher concept. also when you look “up” you actually see the denial realm from above, understanding you are actually upsidedown/tilted

 American Replies:  I think this sort of thing will be easier to show in 3D – or you can perhaps try to sketch it. Describing Escher geometry in words usually fails to get the actual idea across. 

My thought was that we keep the interior logical, mechanical, and “normal” (not using Escher geometry). Why? Because it’s a product of Hatter Industries. And Hatter tends to build big, heavy machines from metal, gears, rivets, springs, and very solid geometry.

Omri Says: railing, i keep seeing it on a railing. i’m not convinced on the air balloon/plane etc. i feel like there should be a maintenance chute where she can get inside of a cart and travel there, it’s canon for Alice. like the moon needs coal to work right? or some kind of organic material to use in order to work. so something must be reaching it, why not take a ride. i would imagine that for this kind of HUGE mechanical thing there would of been a security net that will make sure nothing will touch it. if the moon has the power to take alice and place her wherever it wants, it should have the power to shoot down whatever she’ll try to use to get near it. any basic security system will have that… just a thought tho. stars also hanging with the moon on the railing which should be randomized. 

American Replies: Rails are rail-y ugly. (Har). Imagine the rails strung across the sky, criss-crossing this-way and that. Not only will they clutter up the view but they’ll also immediately destroy the illusion that The Moon is a Wonderland creature (as opposed to a mechanical conveyance). Let’s not do rails, please. At least not here. Plenty of other places for rails. 

Omri Says: i want the inside to be a continuation of the face of the moon from the outside but deformed, horrible, scary and when you walk inside of the area i want his eye to follow you. so all the levels inside are actually centered and not touching the walls.

American Replies: Uncertain how this would work or be build/displayed in-game. I see you’ve tried to render something to show what it might look like… but as with most Escher concepts, the trick will be to translate that into in-game 3D in such a way as it can be viewed and navigated in some rational manner. 

Again, I would prefer a standard industrial/mechanical motif for the interior. That will provide lots of places for Alice to climb, swing, float, jump, and navigate her way to the control room. The interior is A Gameplay Level. We need to play inside there for a while.

If you have another way to render or present what you have in mind, go for it!

Omri says: so i understand you use the Moon mechanics to get to Queensland, great, is the railing good for this as well? personally i wouldn’t mind the having railing to break and the moon will fall with alice into queensland, and she’ll spill out of it into the big fight of the chess and cards scene.

American Replies: Yes, we’re going to carjack The Moon and drive it to the Queen’s Castle. We’ll crash some distance from the actual castle so that there’s some challenge in getting to the Throne Room. Grand Theft Lunar. 

Let’s make sure that when we crash we also smush a bunch of annoying Card Guards or something.

Please, no railing. Don’t make me rail against railing! 

That’s it for the back-and-forth on those comments. 

Omri and I also had a Skype call and talked about who would pilot The Moon. I had initially thought it might be minions from Hatter’s Domain (his workshop built the thing after all). But Omri pointed out that since The Moon is doing the bidding of The Queen it would make more sense for it to be Card Guards at the controls. I am fine with that too. 

Crowd Design Time!  

Let us know in the comments below what you think about The Moon, its design, and any other details that spring to mind! 

From Shanghai With Love, 

-American

Escher Alice

Dear Insane Children, 

Do you ever feel like everything is upside down and turned around? Like up is down and nothing makes sense anymore? As Cheshire said, 

 Puurrfect. When you’re not on edge, you’re taking up too much space. 

Because the thing about life is that it’s neither safe nor certain. And when we try too hard to organize and control things we only create suffering for ourselves and others. 

So embrace a little Chaos. And climb that mountain… even if you’ve got to get down to go up. Or sideways with some serious twisting!

The latest illustration from Omri renders these notions in a riot of madness and rich details. Wonderful!

I think we might call this print “Escher Alice” … what do you think? 

Live Stream This Week

As many of you are aware, we’re running a joint Art Contest with the team at Mantacore. And this week’s live stream will be a special joint-stream where we’re joined by Jordan Maynard from Mantacore. He’ll walk us through the design/creation process in Core. And we’ll review some of the Asylum entries sent in from the public. We’ll also talk about Alice, Asylum, and my thoughts on game development and design. 

It’s around our usual time – 6PM PDT on Wednesday, May 13th (9AM on Thursday her in Shanghai). 

This will happen via the CoreLive channel on Twitch. You can follow that page on Twitch via THIS LINK

We do hope all the Insane Children will join us for the fun! 

Asylum Snow Globe

Now that things in China are relatively normal – meaning we can travel by train to nearby provinces without too much drama – Yan and I are planning a trip to YiWu next week. There we’ll check out factory options for a custom-made Asylum Snow Globe.

I will probably make a travel vlog about that trip so that you can see where we go, what kinds of snow globes are on offer, etc. Is that something everyone would be interested in? 

Tea Sets – on a related note, I know several Insane Children have been lobbying for an Alice Tea Set. We’ll keep our eyes open for something… but I want to warn that a tea set will very likely break several of the rules we have with regards to the stuff we make and ship. The first issue will be weight – anything over 1kg is really expensive to ship these days. And the second issue will be fragility – which is kinda related to weight… to pack a tea set (and all that implies) in such a way as to avoid damage would mean LOTS of extra packing and padding. Anyway… like I said, we’ll keep an eye out. 

Stuff For This Week

I am still trying to get caught up on packing and sending things. Only 50 orders left in the system now. Omri and Dario are starting work on The Moon (character and level design), so expect to see some interesting renders of that soon. And the rest of the team continues to work on characters, weapons, and locations. More art coming soon!

From Shanghai with Chaos,

-American

The Lucky 5 (May)

Dear Insane Children

Font Lord here with the moment you’ve all been waiting for, yes, its this month’s Lucky 5 !
Whooo Hooo !!
This month, we’ll be giving away the Enamel Pin set to 5 lucky people, chosen from our Patrons and those who commented the correct thing on our latest YouTube video.
(Yes, we have to open it up to other places too in order to meet all relevant rules and regulations)

So, here we go.
MAY THE GODS OF RNG SMILE UPON THEE !!
The winners are…

  • William Bryant
  • Adrian B. Koltun II
  • Anissa Ivone Frisoni
  • Skye Aguirre
  • Semi Kouki

Congrats to all, and look forwards to your pins coming in the not too distant future.

And hey look… a wild Lulu appears!!

May Day, May Day!

Dear Insane Children, 

It kinda snuck up on me and Font Lord so we forgot to mention it but May 1-5 in China was a National Holiday. It’s the celebration of Labor Day… though I believe the Chinese holiday is out of sync with what’s known as “Labor Day” in other countries around the world (or “Labour Day” if you’re into Brit-speak). The origin of the holiday is the same – I think? In any case, the point is… 

We just had a 5-day national holiday during which I did take a few (much needed) days off to spend time with Yan and Lucky. Yay! May Day! 

So that’s “May Day” #1 explained. “May Day” #2 (in the title above) is me calling for HELP from under this pile of neverending things that need to be shipped out. Ahhh! May Day! 

Seriously, I appreciate all the support you send our way in the form of orders and add-ons. So don’t take what comes next as a real complaint (or as a request to reduce your support). But Boy Oh Boy there’s been a LOT of things to pick, sign, pack, label, and ship out of our studio in Shanghai. 

The image posted above shows the interface I stare at while handling our fulfillment duties. This is what drives workflow for items shipped directly from my hands – basically anything I need to sign or things that we only produce/ship in limited quantities. Fortunately, when it comes to things like the Enamel Pins (which number in the thousands) we use a fulfillment center where all the pick-pack-send work is done for us. 

That’s all a long way of explaining why there’ve been no updates since last week. May Day + May Day = no fingers available to write an update! 

The good news is that I am almost finished with all the orders that can be handled these days. Yay! And…

Our Artists are Still Arting

Lots of work getting done on a variety of characters, locations, items, and more… 

Jen’s been turning mushrooms into weapons. 

Let us know what you think of these designs in the comments below!

Joey’s turned in a FINAL version of “Snail Posters” – but there’s one last step… we need a name for this illustration! Ideas? Crowd Design Time!

Brainstorming here… Is she cuddling that snail? Or using it as part of a spell? Is it an ingredient? Or a muse? From those questions I get the following name ideas: 

Creepy Cuddles? Patient Love? The Patient Patients? Cochlea Cuddles? Escargot Cargo?

Helix Hex? Helicaidae Homicide? Murderous Molluscs… 

Ok, I’ll leave the punning and nonsense to the Insane Children. Let me know in the comments below what you come up with. 

One last question… do we want this print offered WITH or WITHOUT the Asylum logo? 

For me… if I am going to hang this in my house – and I am – then I think I’d prefer it without?

Again, let us know in the comments below!

And work continues on mapping out Alice’s movements and animations. More of that coming soon!

No Live Stream Today

We will NOT have a live stream today. I’ve simply not had time to set up anything. And I think we’re mainly on an every-other-week schedule again? 

We WILL have a live stream next week and will go through all the latest design, art, and project updates at that time. 

CORE – “Through the Looking Glass” – Art/Design Contest

Last but not least… we’ve partnered with “CORE” to present a level/art design contest based on locations and illustrations from Alice: Asylum pre-production. 

Check out all the details via THIS LINK

The basic idea is that you create game level content inspired by Alice: Asylum concept artwork. “CORE” is a game development engine geared towards non-technical designers. Their goal is to bring game/level design to the masses. And with this contest, they hope to inspire more people to try out their tech. 

My hope in partnering with them is that we will end up with 3D level content in which we can run around. This can be used to illustrate what sections of the Asylum game might look like. Could be a useful sales tool? And the contest could raise awareness of our efforts? So… let’s see! 

Ok, I have to get back to packing. Really want to knock out these final orders today. 

From Shanghai with A Lot’o Escargot,

-American

BK Reminder Apology

Dear Insane Children

Font Lord here with an apology.

It has come to my attention that Backerkit has repeatedly been sending reminder emails out about the Enamel Pins.

I actually planned ahead and asked them specifically head off this problem by deactivating the ‘reminder email’ system a few weeks ago.
After all, I didn’t want to keep poking the people who didn’t want the pins.

But it seems that for some reason (technical or otherwise) this deactivation didn’t happen and mails have been sent out several times.

Sorry about that, it was not our intention to annoy you with emails    🙁
I have now contacted Backerkit and told them to sort their nonsense out.
Hopefully they can do this soon even though there’s the Labor Day holidays now.

Please accept this Lulu as an apology.