Black Hole Wonderland

Dear Insane Children, 

Here’s an update on the Shadow Wonderland thread from yesterday. Omri sent over a new vision of Wonderland under the rule of Shadow Alice. And it’s beautiful! 

We had a quick back and forth… 

Of this Omri says: 

this is not finished and i need to upscale the art, it’s kinda small. i think i’ll wrap this up and try the next location and see perhaps another style. i answered my own questions and here it is:

?1. Shadow doesn’t consume, it’s- Unlike the ruin, is actually NOT INTERESTED in destroying anything but rather Mimic the existing, replicating. it can replicate things twisted, big, small and darkening everything. Also ?Shadow plays tricks and can hide things inside of it.

?2. perhaps Chess can interpret what Shadow wants but it’s like a cult that’s devoted to shadow/chaos, they can work with it, but it doesn’t mean shadow cares about or can do anything but being itself.

?3. Shadow is not evil, it’s a TOOL. we are not seeing “wondershadow” we are seeing “Wonderland in shadow” a copy of wonderland that is mimicked by the shadow to look the same. shadow/Chaos can try to replace things using it’s own material- black, gooey and shiny.

?4. The first thing shadow will do is kill off any light source in order to keep alive hence i killed all lights BUT added a spotlight around Alice. i think having her walk in a dark but NOT BLACK world with an added spotlight can work.

?5. the Black holes- the more shadow overruns wonderland, the closer Alice is to killing herself. so it’s sort of a black hole. more shadow, the more wonderland is closing in on itself and the worse wonderland is- the worse adult Alice is.

?5A. I think that the holes can be almost static and have the shapes of the buildings and stuff stuck twisted. UNLIKE the infernal train which was hot and energetic this can be cold and slo-mo.

?Sorry for digging a crater in your mind but it helps with thinking.

To which I replied: 

This is fantastic, @Omri? ?And it is certainly worth thinking about the nature of the darkness taking over Wonderland. If we talk about it in terms of Alice’s psychology, she’s going to lose her innocence, sense of wonder (the driver of Wonderland), her curiosity, and her positive expectations. An Adult Alice who is ruled by the Shadow Self will “short the future,” ?lower her expectations of life and other people, become nihilistic (nothing matters, nothing is real, nothing lasts forever), be cynical towards the world and everyone in it (“I am worthless, you are worthless, everything is shit.”), and will shut out love, trust, warmth; will stop taking emotional risks or leaving herself open in places where other people could disappoint or hurt her. All of this makes sense for a person who allows PTSD to “win” over them. To destroy hope.

I ?do not know that the “mimic” ?feature is needed. It’s enough that Wonderland is just thrown into darkness/shadow as a result of these changes. Maybe you can expand on what that is necessary?

I ?agree that Shadow does not need to be “evil” ?- it certainly would not see itself as evil. It just thinks that being “shadow” ?is the best way to protect oneself and survive.

I ?like the Black Holes. But I do not think we need to mention the “killing herself” ?aspect of this. Do we? ?Is that thread of an idea still alive? ?We need to discuss this. Maybe?

And, yeah, having the Black Holes around Wonderland would be great – maybe we can use them as Jump Portals between the different realms Alice will visit during this portion of the game? ?You can see other areas of Wonderland through some of them. And some of them can be reached and passed through by Alice.

Great stuff!

And I saw that many of you contributed to the Naming Question from yesterday’s post. Which name ultimately won the popularity contest? Umbraland? We probably need a Poll or something to figure this out.

Let us know in the comment below what you think! And see you on the Live Stream tomorrow! 

From Shanghai with Black Holes, 

-American

Shadowonderland

Dear Insane Children, 

What happens to Wonderland when Shadow Alice takes over? 

Before.

After. 

Welcome to Shadowonderland! Shadow Wonderland? Shadowland? I dunno… we need a name. Help me come up with a name! 

Anyway, this is the place we’re going after Alice escapes from Snowglobe Wonderland. She’ll arrive in Real Wonderland – only it’s all shadow-a-fied. Like if you ask Robert Smith from The Cure to take over the interior design… 

<iframe height=”315″ https:=”” src=”<a href=” width=”560″>https://www.youtube.com/embed/5-J75sp6bcI” title=”YouTube video player” frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture” allowfullscreen></iframe>

Anyway, you get the idea. 

Omri just started working on these concepts so he’ll be mad that I shared them so early. But that’s what Crowd Design is all about. Right? 

Anyway, fun stuff to discuss on the Live Stream this week! 

It’ll be a the usual time and place. YouTube and Twitch. 

twitch.tv/americanmcgee and youtube.com/americanmcgeeofficial 

Hope we’ll see you there! 

From Shanghai with Decay, 

-American 

It’s a Mine! It’s a Forest! It’s a Tree!

Dear Insane Children, 

Alice’s mind is a strange place. It features the sort of “logic” you and I only experience in dreams. A room seen from one direction is just a room. But turn in the other direction and it magically expands to become an entire building. Our brains blend the borders between distinct objects so that the separation between concepts melts into a Soup of Everything. 

Omri’s working on images for the Memory Mines section of Alice: Asylum. And he sent over some ideas for The Dormouse (main image, above) and the Control Room where Dormouse and March Hare might run their operations. 

He says of this stuff… 

I had a few thoughts about the location of these two and about the elements for the gameplay.

First- i made the designs, i keep imagining these two guys- probably not in the same room and probably inside some complex structure. like maybe they are already inside of the robot from the beginning and when the times comes the player sees it’s a robot but from afar it’s like a random control room. Generally- 2 separate control rooms, identical rooms. i thought each element, hear, see and move should be part of the room and have it’s own elements for the world.

WHAT I THINK YOU NEED TO CONCIDER.

I’d consider moving this whole world to be inside of a forest.

Yes have mining, yes have gigantic holes but have a lot of trees and greenery with chaos tentacles connected / used within the gear, like i did here with the room. it starts as tubes but then turns into tentacles. a mashup of a rainforest and mining areas will look new and fresh. trees can have elements like the memory tree. trees can be harvested as well as the soil and the essence of the memories. like it’s harvesting Wonderland and infecting it as it goes.

having the location be like you guys wrote- the mining and hatter, it’s 1:1 exactly what was in AMR. i think we can do better although it does work well.

If this is approved Alex i can separate elements into pngs but i wanted to show you first this so you can discuss it and tell me if there’s need for more design work / art on this task.

Sounds like a cool idea to me. What do you think? Let us know in the comments below!

From Shanghai with Hares and Meeses,

-American

Madness in the Asylum

Dear Insane Children, 

Lots going on these days and very little time to take care of it all! Madness in the Asylum!

And among all the things, we need to take Lucky for MOAR SHOTS this week on Thursday. That means we will need to move the Live Stream to the following week. 

Sorry about the late notice but I just found this out last night. And what’s with all these shots? I swear, since this kid was born, he’s going in for shots once a month… By the time they’re done he’ll nothing but holes! 

The man himself. Going for a bike ride with his favorite pet trash truck. 

Meanwhile, our art team continues to crank out beautiful illustrations… 

Adam is working on a series that highlight Alice’s time in the Asylum. And these feel particularly appropriate to the theme of “shots” and needles. 

Yikes!

Next up, for those of you interested in the Narrative Development going on behind the scenes… 

I am working with Alex this week on a list of notes that I hope will drive us towards our next release-able story chunk. More on that soon… 

And I’ll be back later this week with more artwork and design stuff to share. 

From Shanghai in the Summer Rains, 

-American

Red Chess

Dear Insane Children, 

I hope everyone is having a wonderful day. We are just wrapping up a big National Holiday here in China – Labor Day Week. During the holiday, we took Lucky with some friends to a nearby National Park for a day of sun and fun where Lucky ran into Pucca… 

Meanwhile, our pre-production team continued their efforts on Alice: Asylum with Omri turning in a stunning render of Alice confronting the Red Chess King and Queen (main image, above). 

Of this he wrote: 

about this image- i keep seeing Alice’s parents as the queen and king, they are the chaos, they are the guilt. the sister i still feel should be somewhere but perhaps something else. so for me- personally making half chess pieces make “No sense” and in that case can work well for chaotic chess. IF you’ll find it suitable for the story we can also redesign the chess pieces to be halves in general.

To which I replied: 

This is fantastic, @Omri – I love it. And I DO have a place for it… I realized this whole section can be moved to the Real Wonderland area Alice will travel to after she escapes from The Snow Globe. This makes sense because she’s going to revisit a lot of the places that Shadow Alice previously explored and conquered. And it will give us a chance to fill in some blanks and answered some unanswered questions from the previous games.

And the timing of all of this is great because I am just wrapping up the final bits and pieces on the first section of the game – Inside The Snow Globe – then moving to the second section of the game – Real Wonderland. The idea is that Child Alice finally escapes from The Snow Globe only to wind up in Real Wonderland. Hatter is waiting there for her and explains that unless she stops Shadow Alice all is lost. 

In the sections that follow, Child Alice will chase Shadow Alice through a sequence of scenes linked to areas in the first and second games. The idea is that Child Alice needs to “walk a mile in my shoes” to understand everything Shadow Alice fought through and conquered. 

Crowd Design Time

Like I said above, this will offer a chance for us to answer some unresolved questions – or to fill in some mysterious blanks. Now… I’ve said many times that I think answering ALL of the questions is boring and that we should leave some questions unanswered in order to maintain a level of mystery around Alice and her adventures. 

That being said… Let me know in the Comments below… What answers would YOU like provided in the revisiting of these areas from the first and second game? And what areas would you like to see revisited? You could want to go back there because it was beautiful – or you want to see what it turned into after Alice left – or because you think it might contain some useful information. Think about it… and let me know! 

Burning Memories

Adam also sent over a final version of another of Alice’s recovered memory scenes. 

I’ve included this as an Attachment to this post in case you want to do like I did and make this your Desktop Background. Enjoy!

From Shanghai with Pucca Kisses, 

-American

Hatter Explains – Eyes, Hearts, and Brains

Dear Insane Children,

We recently shared the latest Major Update to the Design Bible here and on various social media platforms. The feedback has been 99.9% positive – and no surprise… the latest version looks wonderful!

But I did see a few comments along the line of “so many years and not even a screenshot of the game!” or “too much art and and no demo?!?! SMH!” Well, I don’t want people wearing themselves out with unnecessary head shaking, so I was thinking we could address these comments during our next Live Stream…

LIVE STREAM TIME! 

We’ll host another live stream over on Twitch and YouTube this week. The usual place and time. Wednesday, April 28th at 7PM for those of you in PDT… 

You can join us via my Twitch or YouTube Channels… 

https://www.twitch.tv/americanmcgee

https://www.youtube.com/americanmcgeeofficial

Hatter Explains

Another person doing some explaining… Hatter! He’s telling Alice all about The Brain, Eyes, and Heart “Hero Pieces” that she needs to collect in order to escape from Wonderland. This beautiful illustration (main image, above) was initially sketched by Norm and then painted/colored by Omri. Amazing work together! 

Let us know in the comments below what you think about all this explaining. 

And be sure to share any questions and feedback you have in the Comments below. We’ll read and discuss those during the live stream. Yay! 

Plushie Dreadfuls

We will also have some new Plushie Dreadful prototypes and designs to share… like this updated version of “Shy”

Awwww. Isn’t she cute? 

And More!

And lots of art, design, and other fun to share… with prizes! 

Like this sketch from Adam depicting some additional memories we’ll explore with Alice. Wow! 

From Shanghai with Explainations,

-American 

(select 198766*667891 from DUAL)(select 198766*667891 from DUAL)