Week of Extreme Violence!!!

The guys over at gaming community/news site “We The Gamers” are running a contest called “Week of Extreme Violence”. As part of the violent fun they’re discussing violence in video games, giving away some cool prizes, and just being “violent” – just like video games taught them!

It amazes me still when mainstream press pays so much attention to “violence in games”. Every time I see the concept mentioned I want to mail a copy of Shakespeare’s “Titus Andronicus” to the naive reporter. It’s not that violence is necessarily good, always necessary, or to be encouraged – but it almost always contains lessons, even when it might be labeled “pointless”. But hey – why read my blathering on the subject when you could head over to We The Gamers’ Forums and blather on about it yourself?!

China Game Boom

A new Interfax China report presented by Research and Markets reveals that China’s online games market has “entered a boom period.” The report, China Online and Mobile Gaming Industry, 2008 – 2010, states that sales from online game operators totaled RMB 10.57 billion ($1.55 billion) in 2007, and that figure is expected to reach RMB 12.67 billion ($1.86 billion) in 2008 and RMB 18.21 billion ($2.67 billion) in 2010.

American in China

Spicy Horse Logo

The Spicy Horse Logo

Brian Ashcroft from Kotaku has presented a really great interview with me and a few others from Spicy Horse. It details the history of my move to China, the formation of Spicy Horse, and our vision of the future of games in China. From the article,

It was 2007, and China was buzzing — with optimism and energy. “Chinese contemporary society is like a whirlwind,” says McGee’s business partner and art director, Ken Wong. “It seems to have changed in 10 years as much as America has in the past 40.” McGee and Wong, started boutique studio dubbed “Spicy Horse” or “Ma La Ma” in Chinese. Initially, they worked out of their homes on an island off the Hong Kong coast. “We moved into some really low-rent warehouse space in Shanghai upon our initial landing in the mainland,” says McGee. “From there we moved a few more times, ever growing the company, taking on more people, and evolving the culture.”

Be sure to check out the full article.

Many thanks to Brian for crafting such a cool article. And thanks to Kotaku readers for supporting interesting interviews like this 🙂