Alice Model Update

Dear Insane Children, 

Last night, Roman sent over an updated Alice model. And this morning, I’ve uploaded a video of it to YouTube. Yay! Click on THIS LINK to head over and check out the latest turn-around of the 3D model. 

One thing I feel a little uncertain about… whether or not Roman’s made any changes to the facial structure. I loaded up New and Old in Photoshop and did an A/B flip back and forth… and maybe(?) the chin’s been adjusted a fraction? My brain tells me “no” … but the hair has certainly changed and that’s made a huge difference in the way the face looks. 

Since it’s only 8AM here in Shanghai and Roman isn’t yet replying to my messages… I’ll just post this as-is and we’ll get more details from him later. 

So… the main thing here is hair, dress, and effects. And let’s assume there are some more changes on the way. 

As usual.. Crowd Design Time! Let us hear your feedback and thoughts in the comments below.

From Shanghai With Dress on Fire (it’s hotttttt outside), 

-American

Raising The Stakes (SPOILERS) An Opening Scene

Dear Insane Children, 

During our most recent Live Stream on YouTube (LINK) I talked about ?the need to create meaningful stakes for Alice in this new adventure. The problem being that Alice can “die” repeatedly in Wonderland and it means nothing for Real-World Alice. Compare that to stories like “The Matrix” where, “if you’re killed in The Matrix, you die here.” Yeah, the characters are running around inside a simulation but the stakes are real because real death can happen in the real world. 

In order for us to tell a meaningful story in Asylum, we also need to establish real stakes. 

SPOILERS AHEAD – Stop reading here if you don’t like SPOILERS. 

Also, if we’d kept the original idea as I outlined it during the last Live Stream, I’d also put a Trigger Warning here but I think this revised version does away with the need for that. And before we go any further – BIG THANKS to our Insane Children for al the great feedback during that Stream. Your comments really got me thinking about what was important about what I was trying to do with this scene… and made it (I think) much better. 

All of this is contained in a response to Omri’s posting of the Chaos Infected Chess Pieces (main image above). Of these he said: 

OK i know chess pieces are our “friends” in this realm correct? but i think this location makes sense to place them in the “enemies”? they are not NPCs really…

i thought about something, i thought that the queen of hearts would find it absolutely horrifying that the chess pieces are mixed. she wants ORDER. one of the big elements of order in chess is that the colors are separated, and equal. in chess it’s the same shapes, different colors- but what happens when everything gets mixed and confused? she would find it as abomination but i think we as players can find beauty and interest in them and they fit the realm.

To which I replied (spoilers!): 

@Omri I like these. And I know the situation with enemies might not be as clear as we’d like. I’ve been thinking about it a lot recently. It’s complicated by the fact that the Queen of Hearts wants to avoid Alice’s “death” because that would mean the end of Wonderland (as they know it). So she’s kept Alice in Denial and tried to protect her… to ensure Alice does not wake up. That means that the Queen of Hearts would order her minions NOT to kill Alice… but they might be allowed to capture her, put her to sleep, and return her to Denial. 

?Now, as a gameplay mechanic it’s not a great idea to force the player back to the start of the game every time they die (are captured, etc). So we need to come up with a mechanic which allows Alice to do the Normal Game Death things people have come to expect – with the addition of some sort of nod to “If you are captured by the Queen of Hearts’ soldiers too many times you’ll be sent back to Denial – or something akin to Denial.” 

Add to this the fact that we have Chaos (an enemy that takes over whatever it touches) consuming Wonderland and turning every creature it touches into a Tentacle Enemy. That means that Card Guards (minions of The Queen of Hearts) will attack Alice (with intent to kill) if they are touched/transformed by Chaos. 

What does it mean if Alice is overcome by Chaos? She dies. Both the Wonderland (Child Alice) and Real World (Adult Alice) will simultaneously die. And this is why it was important that we set the stakes for death (using the story opening I outlined during the last Live Stream) at the start of the adventure. 

We’ve all “died” a million times in games. By being blown up, missing a platform jump, being shot, drowning, etc. And this “death” presumably means THE END of the character… and that-would-be-that except, it’s a game and we can restart from the last save-game-check-point-whatever. 

So I’d like to simplify all of this… And re-present the Opening Scene Concept:

Let’s assume there are lots of Wonderland characters running around and they are mostly (99%) non-enemy NPCs. 

But Wonderland is being overrun by The Chaos – its tendrils spreading like Smoke (that word is important, you’ll see why in a moment) and infecting those non-enemy NPCs… turning them into Chaos Tentacle Enemies. 

Death by Chaos Tentacle Enemy is DEATH. And requires a restart, reload, etc. (Some sort of system for “lives” and how many times you can “die” before a hard restart needs to be inserted here – later). 

We’ll NOT have any sort of “going to sleep and being returned to Denial” because it only confuses and clutters things. 

Here’s why SMOKE is important in connection with Death and The Chaos… 

The opening scene of the game goes something like: 

Alice Liddell, age 24, walks through the winter morning streets of London. She’s defeated Bumby and freed herself and the children of The Houndsditch Home for Wayward Youth from his clutches. The morning is cold but bright and all seems well with the world… despite the distinct note of sadness in the accompanying music. 

On her morning stroll, we see Alice greet her neighbors, feed a cat, watch parents play with their children (pain and sadness in her eyes), and give an apple to an old lady. She pays the butcher and the baker. Lastly, she pulls a battered White Rabbit Doll from her bag and hands it to a street urchin before stepping into her tiny one-room home. 

She stokes the fire and throws a few more lumps of coal into the flames. At her desk, she signs a letter, and places it in an envelope upon a small stack of similar notes. She takes one last look at a picture of her family framed on her desk. Then turns back to the fire and stops the flue (blocks the chimney pipe). The room begins to slowly fill with smoke. 

?As Alice passes out, we fade gently into Wonderland… 

(game starts here)

That’s the second attempt at this opening scene and does a better job of setting up a connection between the Real World problem (death by smoke inhalation), the Wonderland Problem (Chaos/smoke destroying everything), and the overall theme: depression and loneliness leading to (attempted) suicide leading to a re-connection with one’s inner child and renewed ability to love oneself. 

Lots of themes we can explore in relation to what’s established here. But I feel this more neatly solves a number of problems I’d been grappling with … at the same time, it answers some questions related to enemies, Chaos, death, etc. 

Obviously this is still Work In Progress. I’ll post it to Patreon and we can get feedback from the Insane Children.

There you have it… 

While Young Alice is adventuring around Wonderland trying to save the day, Adult Alice is slowly succumbing to smoke inhalation. 

To answer a couple of questions that were asked during the stream (and which would be answered in-game via the narrative): 

Why would Alice decide to end her life? Well, we’ve seen her defeat her enemies and save the children of Houndsditch but when all is said and done she’s still a homeless orphan without a family. She doesn’t walk away from the end of AMR into a happy ending. And without a “mission” to give her purpose – without a mystery to solve – her life dissolves into day after day without meaning. Death seems the only out. 

How does Young Alice (in Alice’s psyche) “know” about the smoke and the stakes? We’ll wrap this in Wonderland surrealism and story – much as we did with turning Bumby’s efforts to wipe Alice’s memories into an internal representation AKA The Infernal Train. To start, it’s just “The Chaos” but later in the story, we’ll learn of Adult Alice, her depression, and the fact she needs rescuing. And since Adult Alice is passed out waiting to be rescued – we can interact with some ghostly form of her as needed (Chaos Alice). 

I’m sure there were some other questions… but I think they were mostly related to the “why” of the method of death I’d presented in the original pitch. I hope this variation answers or removes most of those. 

Hat tip to “SilentDream1989” in the YouTube comments for suggesting “fire/smoke” as an alternate (and more thematically appropriate) method for Alice to use to end her life. 

So… have a think on what’s presented here. Maybe let it sit for a while. Then share your feedback and ideas in the comments below. 

From Burning Hot Shanghai, 

-American

American Wearpigs in Wonderland

Dear Insane Children, 

We had a lively livestream over on Twitch yesterday where we discussed Alice: Asylum, played Alice: Madness Returns, had a look at Plushie Dreadful prototypes, and checked out new character concepts for Dorothy. 

And we didn’t even get canceled!

If you missed it (boo!) you can see the recorded backup over on YouTube via this link: 

 https://www.youtube.com/watch?v=75PoMLyRKtQ 

WARNING – MAJOR SPOILERS

Some (potential) major spoilers were mentioned during that stream so be careful – there is a spoiler warning ahead of it. And that spoiler needs a full explanation posted here on Patreon… something I will do in the next few days. Still digesting some of the excellent feedback provided by our Insane Children during the livestream. Thanks for that! 

From Freaking Hot Friday in Shanghai, 

-American

Critters Galore

Dear Insane Children, 

We have LOTS of updates across all of our projects. That means we’re going to have TONS to talk about during the Live Stream this week. Before you read any further, head over to Twitch and Subscribe to my Channel. You can do that here:

 https://www.twitch.tv/americanmcgee 

We’ll kick things off at the usual time – 10AM on Thursday (Hong Kongpeople living in a communist-socialist country protesting for more capitalist democracy – Time) which is 7PM PDT (Seattlepeople living in a  capitalist democracy protesting for more communist-socialism – Time). Anyway, just put down the Molotov cocktails and spray paint for a few hours while we discuss video games and plush toys!

Speaking of plush toys…

How are you going to explain this to your friends? 

And. This? (Btw, I think we just came up with a name for this guy over on Twitter… “Wearwolf Pig” Ha!). 

Again, the whole point of Plushie Dreadfuls is to have your friends say, “What the hell is wrong with your toy?” and then you know to get some new friends who don’t question your weird-ass toys. 

Then there’s the stuff going on over in… 

The Chess Realm

Where Omri and the team continue to explore the themes and colors we’ll find in that part of Wonderland. 

Of these color explorations Omri says: 

Attaching 3 images. and everything else i got. red black and white, to show you guys the use of color in this realm. we can replicate areas again and again. remember that with the Escher geometry we can turn around a pole and see another room? this can also be used for it.

Black white red, doesn’t mean grayscale or flat, it means just that the materials will be in those colors. so tall buildings, sky etc. stuff is defined for this realm, the general look is on lock.

And then… over in the world of… 

Wizard of Oz

We continue to explore various ideas for the remaking of Dorothy. Omri sent along this variation on Dorothy and asked for feedback from the Insane Children. 

I suggested that in today’s world of hyper-political-correctness that we’d likely find ourselves burned to the ground by a bunch of people on Twitter for daring to create a black character without ourselves being black. At least that’s the way I read the current mood… am I wrong? 

Being so far away from the social-political maelstrom that seems to be consuming the US, I have no idea of how Twitter outrage translates into real-world negative consequences. So let me know in the comments below… 

And then…

Alice 3D Model 

We’re seeing further updates from Roman on the Alice 3D model. He’s got the beginnings of her dress taking shape. And he’s sent me some phone-potato-footage of a video where this dress is textured, blowing in the wind, and looking pretty awesome. Hoping we will have an actual video file of that to review during this week’s live stream. 

Lastly… 

I can hint mysteriously at the fact that even though many of the people we deal with on the business development side of things are on vacation these days, I am still getting “heartbeat” messages from a number of places – verifying that talks will resume and progress will be made once everyone gets back to work in September. So that’s good stuff. 

As I said, LOTS of stuff to talk about during the live stream this week. Some of it may even get me canceled. Yay! So, share your feedback and thoughts in the comments below. I’ll beat Font Lord with a stick to ensure he prints out that stuff for reading during the stream. And we’ll see you over on Twitch soon! 

From Shanghai with Wearwolf Pigs, 

-American

The Lucky 5 (Aug)

Dear Insane Children

Yes, it’s time for The Lucky 5 again.  

You know what this is by now, we use a random number generator to pick 5 people from our Patreon (and also YouTube comments to keep us above board and legal) to win some stuff each month. 

As you can no doubt see from the pic at the top of this post, and the one below this paragraph, this month’s prize is the Heart of Darkness tapestry and jewelry set. WOW! 

If you like the look of these set and your name isn’t called out below though, fret not, it’s still available at Mysterious for the rest of August. Yay!
Right HERE. 

So, the winners this month are…

* Laban Boldero
* KrazyELF     
* Tim Stengler
* Jamilah Hassan
* Boef Molina

Congrats to you 5 and look forwards to getting your Heart of Darkness set soon   🙂

While I’m here, I’ll also give you a quick reminder that this week is live-stream week over on Twitch. So why not join us over there for more fun and games and chat and PRIZES!
https://www.twitch.tv/americanmcgee
There’s a countdown timer if you scroll down on the chat page so you can see exactly when we’ll be live.
But it’s basically 10am Hong Kong time on Thursday the 13th.
Hope to see you there.

And of course, what Lucky 5 post would be complete without a Lulu?

– Cheers

Double the prints, double the fun!

Dear Insane Children,

Font Lord here with an exciting bit of news for you all.
You may have seen on our ‘monthly art print schedule calendar’ that the next print was undecided and there was a big ole question mark next to it.

Well, as you have no doubt figured out from the big pic at the top of this post, the next print we’re doing is what has affectionately become known as Escher Alice.

So, this print is for all those charged in September at the $75 level and above and it will also become a choice for those who get to choose their print at the 3x$35 level too. 

But we’re also going to throw in a little extra for those at the $75 level and above (charged in September) you will get this print AND we’re going to also throw a random print into your poster tube too. WOW !!
I know, right? A two-for-one offer you would be literally insane to miss out on!

The extra print could be anything from this list and indeed we might even choose to pop a print in from our Out of the Woods collection too. Such is the nature of randomness.

And now, a word from American…

Some of you have noticed that we removed a large selection of art prints and other products from the Mysterious Shop a few weeks ago. This was in response to biz dev conversations around “Alice.” Those conversations are ongoing – and new conversations were recently spawned along similar lines – but our offering what appears to be “official” merch was causing some confusion so… 

A couple of changes: We’re adjusting the way we present art. No more “Alice: Asylum” logos on these art prints. And no more linking things we create (Kittens, etc) to any yet-to-be-released games. 

I’ve said before, there’s a fine line between original work, public domain, inspired by, fan art, and the legalities that revolve around these topics. We want to make sure we’re staying on the right side of that line.

That means art prints will return to the Mysterious Shop – but without logos. The same goes for future art prints offered here on Patreon – no logos. And that means we have a pile of logo-having art that we need to clear off the shelves. 

Hence the 2-for-1 art print situation. 

Before any of you get Hair-on-Fire let me say: I’ve said before but it’s worth repeating… if ever we hit an actual iceberg and it seems the “Alice” ship is sinking, you’ll be the first to know. This is not one of those situations. 

This is a situation in which nearly a year was spent chasing down a path towards potential funding and publishing… only to have that chase end abruptly. But we’re back on the path we were on … the one I actually prefer to be on … and should expect to see progress now that’s the case – and now that we have someone taking the lead on securing funding. 

I really wish I could explain all of this in direct terms. It’s not that complicated. But it sounds like it when I have to dance around the actors and events like this. Sigh.

Anyway, it’s all good. Free art prints. Stuff coming back to Mysterious. And progress still being made with no icebergs in sight. 

Now back to Font Lord… 

Well, that’s about it from me too actually.
So, I’ll say bye now from a particularly hot and sweaty Shanghai   🙂

– Cheers