All posts by American

I live in Shanghai, China. I make video games.

Slumber Before Chaos

Dear Insane Children, 

Adam sent a final render of the scene (recovered memory) where Alice and Lizzie twirl happily around the living room. That darn cat is there… suspicious but ultimately not damning. At least he doesn’t look so guilty in the final version! 

A reminder that this month you can get two prints (pictured above) for the price of one at the $75 Tier. And if this is your first month at $75, you also get a Hysteria Bunny. 

Narrative Update

Alex and I jumped back into the writing process with both pairs of feet yesterday. We’re working through a well-defined list of tasks related to improving the narrative, strengthening the theme, and responding to all of your excellent Crowd Design feedback. 

I feel really good about where we’re at and where we’re headed on this. Can’t wait to share the next version of the Narrative Outline with you. 

From Shanghai with Love, 

-American

A Live Stream of Difficulties

Dear Insane Children, 

If you managed to catch yesterday’s live stream when it was… er, live, then you’ll know we experienced technical difficulties galore. No idea what caused them… since the PC we use for streaming literally sits sleeping between streams. You’d think that if nothing changed on that machine then there’d be no problems. Right? Well, my friend, you have no idea the miraculous power of destruction contained within the thing called “Windows Update” – which apparently wakes your sleeping computer and forces “updates” on it all without anyone’s permission. Anyway… 

Here are the recordings – yeah, two recordings – of the stream yesterday. There’s a break in the middle where we had to shut everything down and start it all back up again. Fun. 

Part 1  

Part 2 

I did include a fairly detailed and lengthy explanation/update on our Business Development efforts. If you want to hear that, click on this link… 

BD Update Section  

Nothing super exciting is contained in that BD update – but there’s a lot of effort being made on BD these days. And there is progress. So, yay for that. 

As promised, the full illustration from Omri called “Shadow Reflection” is attached at the top of this post. We’ll likely make this into an art print at some point soon, yeah? 

That’s it for today. Lots of great things happening. And I really appreciate all your support in helping us get there. More to come next week! 

Mysterious Stuff

Yan and Jen have added a ton of fun new products to Mysterious lately, including an Anxiety Rabbit Pullover Set, an OCD Bunny, a Numb Bunny, and more! 

You can hit THIS LINK to check out all the new items in the shop.

From Shanghai with Love,

-American 

Live Stream SOON!

Dear Insane Children,

Live Stream on my Twitch Channel in 2hrs.

7PM Pacific Time (US)

Here’s a snippet of a new illustration from Omri.

The full image will be revealed during the stream.

Prizes, Asylum updates, and MOAR!

twitch.tv/americanmcgee

From Shanghai with Love, 

-American

Happy Memories & Feline Noperies

Dear Insane Children, 

American here – back again! Whew, feels like ages since I posted anything. But I hope everyone was entertained and informed by the guest posts shared by Alex. 

Been crazy busy around here with National Holidays, warehouse moving, meetings, sick relatives, hospital visits, travel, and more… but I think things are finally starting to settle down.

And with that… it’s… 

LIVE STREAM TIME! 

Yay, there will be a Twitch Live Stream (also streamed to YouTube) this week. 

You can join us via my Twitch Channel or YouTube Channel. But if you’re interested in prizes (of course you are!) then you’ll want to join via Twitch! 

We’ll check out all the Alice: Asylum latest art/design stuff; we’ll talk about updates to our Business Development efforts; and there’ll be PRIZES and fun. Yay!

Shared in this post are a couple of new sketches from Adam. These depict possible ways to render the girls (Alice and Lizzie) playing just prior to the moment where they take a tumble, break a tea set, and some blood is spilled. 

I suggested in my notes that it might be better to render this as the girls spinning each other – hands locked together and twirling in circles around the room. I remember when I was a kid causing a lot of damage with that particular move. I think they even use it in “pro” wrestling! 

The cat certainly looks like “Rawr, get me the eff out of here!” 

I this scene the cat has more of a calm, “Nope, nope, nope,” look about him. He knows it’s time to run away but isn’t going to give the humans the pleasure of thinking they are the reason his legs are moving. Cats. SMH.

Anyway, let us know in the comments which cat/girl pose you think works best. Of if you think the spinning idea is as awesome as I do. 

Hope to see you all on the live stream this week! 

From Shanghai with Nope, Nope, Nope, 

-American 

Corrupted Dreams and Beautiful Nightmares.

Hi everyone, Alex here with an update on Alice: Asylum pre-production work.  

With so many moving parts on this project at any given time, there’s always a lot we can cover.  

Having spoken to American this morning (Update: he’s doing well and kicking butt, he’s still just wildly busy), we’ve got a lot to share with you all.   

Heads up. Spoiler-y artwork update at the end of the post.

Firstly, Joey has just submitted a final illustration for rounding out the level design for the boss encounter with Bill the Lizard.
This is the beautiful opening image for this post above.

With Joey’s work, I find it fascinating how it can be dreamlike, nightmarish, distorted, but still retain a child-like innocence simultaneously. Her execution and style in her art speak volumes of her talent.
We’re lucky to see her process below here too. From loose initial lines, through to final artwork.

I’m sure you’ll agree, she’s nailed the atmosphere and design of Bill’s den. Let Joey know how you feel about her work in the comments.

Next up, we’ve got some early concept sketches of the Liddell Family from Adam.

A young Alice, her older sister; Elizabeth, (“Lizzie”), and Alice’s Mother gather around the aftermath of a mishap resulting in Alice unintentionally hurting herself. They also thoroughly yeet the family tea-set.

Without getting into heavy spoiler territory, memories of Alice’s family members are further explored in Asylum, intentionally deeper than ever before. If you want to brush up on this scene and explore some of Alice’s past, it can be read in the Narrative Outline, (pages 52-55).

For now, marvel in Adam’s sketch work. His use of body language is excellent. Effectively communicating the pain in Alice, the warmth in Lizzie, and the mixed emotion in Alice’s Mother.

We’re actively discussing this scene and working on it between Adam, Omri and Myself, so if you have any feedback for us to consider, now is the time. Please be cool and considerate with spoilers in the comments if you’ve read the story.

Also from Adam and Omri, here’s a Chaos Clock prop design that was submitted recently.

Individual prop designs like this are useful in establishing aesthetic and recurring assets in the game-concept art. This was based on original designs way back from American McGee’s Alice (2000).

Personally, I’d like the Chaos Clock in Asylum a little darker in aesthetic to match the early 2000 era vibe… but that’s basically me being a broken record on this project. I like my concept art with teeth. Literally and figuratively. “Make it darker” is my thing.

However, it’s important we balance those sharp edges with the beauty, wonder, and whimsy we expect from Alice’s broken Wonderland. The benchmark I feel is; “Make sure it looks like it could rip your face off. And also make sure it can be framed, admired, and hung up in a beautiful high-end art gallery”.

Those needles sometimes sway more in one way than the other, but if there’s a healthy mix of both, and other visual counterpoints that help strike that balance, we’re in good territory visually for Asylum.

The Chaos clock is intended to be a clear visual cue of the Shadow manifesting in Wonderland. Showing both the level of corruption across the world and the time left before everything is consumed.

It’s our Doomsday Clock. We might have more work to do on this one to communicate those elements, but I think it’s a great start.   

What about you? Weigh in if there’s any feedback we should consider on this one.

This concludes our “Spoiler-Free” section of the artwork review.


Scroll below to get into the spoils.

Still here?

Adam and Omri have turned in an updated pass on the fate of everyone’s favorite scientist. Not yet finished, but it shows the process of our selected scene choice.

We went with Option C. and worked on Rabbit’s pose to match Alice’s.

However, based on the feedback we received in the threads on the earlier Patreon post, we are going to show Hatter struggling and fighting more against the Chaos at the base of this image.

We don’t expect it to go too well for the old boy, and the end result of Hatter’s struggle against Chaos will be further communicated in the next pass. Stay tuned. We’re about to get gruesome.

—–

Anything to run past us? Drop it in the comments.

We’re keeping a close eye on all open communication channels, and it was great to see such a large level of engagement from our community in the last few posts. Your feedback helps guide our decisions and the actions we take as a team, so keep it coming.

The next update will be a doozy, (I’ll be literally drafting it up as soon as I send this one off) so we’ll all chat again soon.

Cheers,
Alex

DARKNESS CUTS DEEP

Hello again everyone, Alex here with some updates from the shadows.
(And a word from Font Lord at the end)

It’s crowd design time. We’re opening up some old wounds here with a new weapon concept.

1. Umbral Scythe – Initial Weapon Concept

I won’t go into too much detail here regarding the weapon lore to avoid serious spoilers.

However, if you do want to travel down to Spoiler Town read the Narrative Outline here. (Pages 128-133 specifically).

There comes a point in Asylum where this new weapon, the Umbral Scythe makes its horrible debut. Forged of darkness, this is a weapon wielded by Alice’s Shadow Half.

American had requested the Scythe feature some form of “tentacle” motif, and I’ve tried to work this in visually so that it doesn’t override the main function of being a Scythe-based melee weapon. It can also be thrown as a spinning death wheel, boomerang style.

The narrative outline details a few other nasty tricks up its sleeve, but for now, we’re asking the question of aesthetic.

Currently, Umbral Scythes come in four tasty flavors.

A) Chaos
B) Dark Vorpal
C) Embering Ruin
D) Ruin

The choice is; which is the right design in your opinion?

Which version best suits the character of Shadow Alice as the default weapon skin?
Where do we take the design from here?

Or does a concept here nail it?

Sound off in the comments below.   

When I designed this weapon concept, I felt it depends really on what we want to primarily communicate visually in Shadow Alice through her weapon choice.

I’ve got my favorite, but I’m interested to see yours.

For easy reference, here is the current collection of concept art from the character development of Shadow Alice. Created by Omri, Joey and Myself.  

2. Carpenter and Walrus // Chaos Consumed

Next up, the original designer of Alice’s iconic look from over 20 years ago, Norman Felchle has been working on concept art for the boss encounters for the Carpenter and the Walrus in Asylum. They’re crazy good and we feel they hit that right balance of macabre and fantastical.

Appearing at the end of the “Cataclysm” level, Omri and I are playing around with showing destructible environments in this particular boss combat arena.

The current idea of this particular boss fight is to have both Carpenter and Walrus become GIGANTIC, and not to have Alice face these foes directly in combat.

Rather, Alice uses their own attacks to destroy the floating islands in the level, and against one another, thus sending both the chaos-infected Carpenter and Walrus tumbling into the abyss. Expect some cool concept artwork from Omri soon.

—-

Lots more artwork coming in hot from the team. Expect some big narrative updates, business dev stuff and Mysterious news shortly!
Stay tuned, plenty more madness to come.

Take care of yourselves and each other out there. <3

– Alex

—————————-

And now a word from your friendly neighborhood Font Lord.

October is almost upon us, so that means here is your (slightly late) warning about what the next art print is.
For September Patrons. charged in October.

The super creepy BIRTH OF JABBERWOCK

Apologies for the late alert, but you still have about a day to change your tier if you really really want this print    🙂

– Cheers