Blog Posts

  • New Year

    Happy New Year! Whew, been a while since the last post. Things have been hectic trying to get Bad Day LA wrapped and kicking off on new projects. At this point production on BDLA is nearly at its end. The team has done an amazing job so far, and the final product will be something…


  • The Goodness of Bad Day LA

    Game development as a creative process has always amazed me. It is an instance of group effort and collaboration similar in my mind to building an airplane while taxiing down a runway towards takeoff. Interdependent systems, assets, and efforts must be combined in the right order and with the right emphasis or the whole endeavor…


  • X:Media:Lab Singapore

    I remember reading once that public speaking is more terrifying to most people than all things, save death. I have to agree. And so it is with much confusion in my brain that I agree to participate in speaking engagements at all. The X:Media:Lab event that I attended last week was no less frightening, but…


  • Crunch Mode

    If you were wondering why it suddenly got so quiet around here… Bad Day LA production is in “crunch mode”. We’re trying to get things finished up soon, then spend some time on polishing and tuning. Progress is good, but crunching is never any fun. On top of that I’m trying to put the finishing…


  • Rubber Balls – Satan’s Toys

    I’ve often marvelled at the myopic attention that lawmakers give to violence stemming from the consumption of video games. There are examples a’plenty of other sport and entertainment related acts of violence. Here’s a good one: CNN.com – Brooklyn girl, 9, admits killing playmate – Oct 8, 2005 NEW YORK (AP) — A 9-year-old girl…


  • Tortured Language & Video Game Violence

    I just read an infuriating take on the recent violent video game law passed in California: Wired News: The Tortured Language of the Law Interestingly, the one moment of genuine clarity in the California law is when it frets about games where you can “torture” someone. The legislators define torture as when you intentionally cause…


  • HC.Gamer – Bad Day L.A. interjú

    Ever read an “interjú” before? Well, this is your big chance. The guys over at HC Gamer, a gaming site from the country of .hu, have posted one… HC.Gamer: You started your career as a level designer at id Software. How did the decision come to leave them and found your own company, to make…


  • Primotech BDLA Interview

    Alex Petraglia over at Primotechnology.com has posted a lengthy and informative interview that covers topics from my past, such as Oz and Alice, my present project, Bad Day LA, and a range of other subjects. Worth a read. A truly impressive Bad Day LA concept art/screenshot gallery goes along with it. McGee’s most current and…


  • GameSpy: Bad Day L.A. Preview

    Continuing this morning’s BDLA posts… John Keefer over at GameSpy has posted his preview thoughts… GameSpy: Bad Day L.A. Preview American McGee likes to go against the grain. From his Alice game in 2000 featuring a wonderland on crack to his unfulfilled vision of Oz gone bad, his contrarian views on culture and conventional perceptions…


  • Bad Day L.A. Updated Impressions at GameSpot

    Jason Ocampo over at GameSpot has posted a nice preview article of BDLA. He says… Bad Day L.A. Updated Impressions – French Terrorists, Zombies, and More – Bad Day L.A. Previews for PC at GameSpot Admittedly, it’s a bit difficult just trying to describe Bad Day L.A., because we’ve never really seen anything quite like…


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