-
Wind Power
Flowers become skeletal hands, logs become carcasses, and dainty sailors become pirates. These are some examples of transformations from Grimm. While all transformations involve items, characters, and locations going from light to dark, some transformations are more active than others. An example is this windmill: In its “light” state it behaves as might be expected.…
-
Chinese New Year Update
My flickr-wordpress plugin was dead for a few days, so I was having trouble adding new Grimm images to the site. This morning I sorted things out, and am back on track. Btw, if you’re getting “API expired, error code #100” when trying to use flickr-post, I suggest just upgrading to the latest “Flickr Photo…
-
Something New, Something Wicked
Over the past 12+ months my partners and I have been working diligently to build Spicy Horse into a premier game studio – our goal is to make it one of the best in China, and in the world. So far we’ve had tremendous success in finding people from all around the world to bring…
-
Alice Movie Update?
Over on SciFi Wire there’s a blurb about the Alice movie: Gellar Passionate About Alice Sarah Michelle Gellar told SCI FI Wire that she’s still passionate about developing Alice, a movie based on the computer game American McGee’s Alice, to which she owns the film rights. The game is based on Lewis Carroll’s Alice’s Adventures…
-
Spicy Shirt
Chinese New Year is fast approaching. At the end of this month Spicy Horse will have it’s annual Chinese New Year company dinner. In China this is a time for eating, drinking, celebrating, and the giving of “Red Envelopes”. These envelopes are called “Hong Bao” symbolize blessings and good fortune. Red is itself a color…
-
Hell Hound
Today’s image is a Hell Hound. A flaming good example of something cute and cuddly becoming evil and scary when influenced by Grimm’s dark power. I particularly like NPCs that vomit various elements – flame, puke, blood, etc. As I’ve mentioned in previous posts, we create a lot of concept artwork. There are a total…
-
Chopping Block
Today you get the chopping block: During level review this afternoon I was delighted to see some gruesome in-game chopping going on. When Grimm converts normal Lumberjacks into insane ax murders, they run around hacking at each other and any nearby forest creatures. Bloody fun!
-
Under Siege
Siege Towers are fun. Especially when they go from cute and happy to morbid and corpse filled. Here in Shanghai the team has been working hard to complete episodes for an upcoming milestone. We’re finally starting to play around with “little” stuff like finished menus, loading screens, and other UI elements. Previously we ignored these…
-
Funky Fisherman
The image for today is… a Fisherman! Again from the “Fisherman and his Wife” episode. This character is considered a central character – the actual Fisherman. Characters like this are used in “narrative scenes” throughout Grimm. Narrative scenes are what link together the story inside an episode. For something like “Fisherman” those might be, in…
-
New Year’s Mega Squid!
Happy New Year’s everyone! I have a feeling 2008 is going to be a great year. The first episodes of Grimm will be released this year, 2008 is the year of the Rat – which happens to be my Chinese sign, 8 is a lucky number in China, I’m 35 this year (3+5=8), etc, etc.…