Category Archives: Projects

Grimm Episode 5 – “Girl Without Hands”

Grimm Episode 5 - No Hands

Next-Gen Grimm Visuals

Grimm episodes just keep coming. Welcome to Episode 5, “The Girl Without Hands”. Based on a twisted tale of fatherly betrayal, Satanic tom foolery, and a good amount of hand choppery (is that a word?), “No Hands” as we like to call it here at Spicy Horse, is a fun romp in the world of Grimm. This episode features some more challenging platform gaming – as requested – as well as some new game play twists based on environmental “challenges”. Check it out on GameTap!

While you’re over at GameTap, be sure to check out the Grimm Forum. We’re talking about the game, the episodes, and the things we like/dis-like about both. Good place to voice your thoughts on how to evolve upcoming episodes. Same is true of the forums on this site, which you can check out here.

All in all another great week for Grimm. The reviews continue to be positive. The discussions continue to be lively. And here in Shanghai we continue to evolve the game based on the feedback we’re receiving.

Next week, Episode 6, “Godfather Death”. This is a really cool episode you don’t want to miss. Check back here for the latest news, and check my YouTube channel for the trailer soon.

Grimm vs. The Children

Monkey Toy

Monkey Toy of Death

Erin Bell over at CrispyGamer posted a nice review of the latest episode of Grimm, “Puss in Boots“. From the article:

Of all the episodes of American McGee’s dark fairytale opus that have come out so far, I’ve clicked with this one the most. Any game that features carnivorous bunnies is OK in my book. Beyond that, the game’s twisted light-to-dark imagery worked particularly well in the context of the story of Puss in Boots.

Erin is echoing a sentiment we’re hearing from a lot of reviewers and players alike: Grimm just keeps getting better. Each new episode contains more interesting game play, better integration of narrative into game play elements, more challenge, more humor, and cooler art. Part of this is a result of the internal evolution of the game as we develop it. And part of it results from listening to feedback from the player community. This is the great promise of episodic game development: Content delivered on a consistent schedule, in an easily consumable format, and integrating audience feedback in an organic, evolutionary production process.

I have to say, it’s really exciting to see the impact this new way of making and distributing games is having on the audience and industry press.

Erin goes on to say:

There are still some pretty twisted things here: A giant gear spins off the mill and squishes some children who were blissfully playing nearby; cabbages transform into the squirming heads of people buried alive; and down in the rabbit hole, carrots turn into sticks of dynamite and bunnies turn carnivorous and start eating yet more children. (What is it with all the kid-icide in this series?)

Finally, someone takes note of Grimm’s “War on Children”! In answer to Erin’s question, the “kid-icide” is all about putting the scare back in fairy tales. Where the Disney version of Snow White neglects to mention Snow’s parents having their eyes plucked out by pigeons, or Pinocchio murdering Jiminy Cricket with a deadly stomp – Grimm lays it all bare. Ultimately, all this violence serves a purpose: To warn against putting too much faith in “Happily Ever After”.

Also of note this week, news from GameTap‘s VP of Content, Ricardo Sanchez who tells us, “Grimm is doing really well and the audience is really liking it. It’s a consistently top rated title, and is ranking #1 on GameTap.” Woot! That’s really cool news! I know the team here in Shanghai is really thrilled to know their baby is being so well received.

Seems Grimm’s having his own “Happily Ever After”, but wait… there’s another 20 episodes before we turn that page!

Be sure to “tune in” on Thursday for the next episode of Grimm, “The Girl Without Hands”. If you think previous episodes have been bloody, you haven’t seen anything yet! Let’s just say, “Bunny Head Blood Rockets” and leave it at that.

Grimm Episode 4 – “Puss in Boots”

Cat Giant

Puss No Boots

Another week, another episode of Grimm! This time around Grimm visits the well-known tale of “Puss in Boots” – to ridicule the idea that an intelligent, talking cat would be selfless servant to a bumbling imbecile.

Check out the trailer on YouTube. Then head over to GameTap to check out the latest episode for FREE (during the first 24 hours after launch). (Why do I sometimes feel like a car salesman? Sigh.)

During the week since we released Episode 3, Grimm garnered further praise from reviewers and players alike. Maximum PC gave a 7 score on a combined review of the first two episodes, saying:

To begin each episode, Grimm narrates a puppet show version of a fairy tale as it has traditionally been told. The snarky commentary grants these sequences undeniable charm, which is further enhanced by the simple character models and animation. The pastel colors and blocky figures make the game look like a storybook illustration come to life.

Great review! Although they incorrectly state the game is rated “M” and warn against exposing kids to it. Actually, it’s a Teen rating, so a little exposure might not completely warp your children.

The “target audience” question is one I’ve seen a few times now. I guess the fact the question exists says something about our product positioning (or lack thereof). And I’ll be the first to admit the “aim” is quite wide. I think that’s partly a result of the core mechanic: We’re working with “children’s tales”, but striving to make them darker. Things start off looking “Disney” and end up looking Manson Family. So the target audience depends entirely on which side of the tale you’re looking at.

Another way of stating it: Each episode starts as “E” but the game goal is to convert everything to “M”.

Makes me wonder if Grimm could be used as an instructional video for ESRB reviewers. “See this flower? This is E. Now see how the flower converts into a child’s skull with blood shooting from th eye sockets? That’s M.”

Ultimately, the narrative goal of all this “transforming things to dark” is to resuscitate fairy tales once breaming with bloody, nasty, scary, LIFE. Somewhere during the Disney-facation of children’s entertainment society decided that “protected children” grew up to be to better, healthier adults. Perhaps. Perhaps not.

Personally, I’m inclined to believe our mental “defenses” work best when inoculated through exposure and adaption. Same way our immune system functions. Children exposed to the dirty, gritty, caterpillar eating, dog poo playing, window licking reality of the world develop better and stronger immune systems compared to tykes raised “in a bubble”. We don’t live in a bubble – so we have a hard time living in the real world when raised in one – works whether we’re talking about mental, physical, or “other” aspects of our being.

I say, “Let your children eat caterpillars! And let them play Grimm!”

Just don’t blame me if they take to running around peeing on everything.

Grimm Episode 3 – “Fishwife”

Fish Wife - Platform Madness

“Platform Madness from the Fisherman!”

After a whole entire WEEK of waiting, Episode 3 is here at last! Amazing how that works, isn’t it? And, best of all, many new game play elements are featured in this episode. See how that works? Ask and you shall receive! “The Fisherman and his Wife” features power-ups, more challenging platform gameplay, and some pretty wicked dark transformations. It’s also one of my favorite “Grimm” tales so far – everyone gets what they deserve in the end!

Best of all, this Episode, like all the others, is FREE TO PLAY for the first 24 HOURS! So head over to GameTap and get it while it’s fresh! If you happen to miss the 24 hour free play window, you can always purchase the episode in stand-alone form, either from GameTap or other digital download portals.

Check out the Fisherman and his Wife Episode Page.
For those of you unable to access GameTap, you can buy Grimm episodes via alternate digital download site, such as TryGames.com Again, Grimm IS coming to other digital download site soon. Just a few more days!

Finally, a question for all the hardcore gamers and hardcore writers: Do you realize Grimm is a casual game? Despite the fact it was developed with UE3, it isn’t targeted at people who’ve been waiting for the next “Gears of War” or “Halo”. When you state it’s “nothing more” than an interactive story, I think, “well, yeah?” Our design focus was: #1 Narrative, #2 Art, #3 Gameplay. And that’s not to say gameplay is last – just not #1 (the “focus list” goes beyond #3).

Maybe that sounds “wrong” or at least odd? Well, maybe everything about Grimm is a little different or odd. That’s part of the point. Certain elements of the game are purposefully experimental. And the beauty of episodic is that we can listen to feedback and implement it in upcoming episodes. If you want to be critical of the game, go right ahead. But imagine for once that your criticism could be constructive. The game is still evolving. It isn’t locked in a box. You didn’t buy it off a shelf. And for the most part, you didn’t buy it at all. You have 24 hours to play it for FREE, comment on it, and maybe even make it better!

Do yourself and other gamers a favor: contribute something. It’s harder than destroying something – especially when you call yourself “destructoid”. And if destroying is all you’re about, and the act of destroying stuff IN Grimm isn’t appealing to you, then go back to fragging space aliens. We still have 20 episodes of innovating, experimenting, and evolving to do. I wouldn’t want you to wear yourself out – remember this is episodic, this is something different.

Get Grimm – Now on TryGames

Victorian House and Bank

“The Bank of Digital Distribution”

Grimm episodes continue to garner positive praise from reviewers and audiences alike. Erin Bell over at Crispy Gamer especially liked the “Belly of the Wolf” sequence from Episode 2, “Red Riding Hood”, saying:

The scene that takes place inside the wolf after Riding Hood and Granny are swallowed verges on psychedelic as Grimm hops among the wolf’s innards turning everything blotchy shades of fuchsia and purple. There’s a surreal and well-crafted moment where the woodsman’s axe suddenly appears, cleaving downward, and the camera angle shifts to show the woodsman’s face peering in.

And Ian Grundy at Final Boss is mentions his appreciation of some Grimm-inspired gore during his review of Episode 2:

I quite liked part of the last scene as well, in it there are lots of axemen wandering around who serve as the cleaners of the area. If you manage to make one of them evil, he will go on a murderous rampage and axe all the good axemen to death in a shower of gibs that would make John Romero nod vigorously with approval.

Both reviewers also take time to offer constructive criticism towards game mechanics, harder platforming, power-ups, and other elements we know many people are looking for in future episodes of Grimm. To be clear: We ARE integrating these elements into upcoming episodes, but it’s impossible for us to implement these changes overnight. Expect to see incremental improvements to many aspects of the game in future episodes.

On that note, just yesterday the team had a meeting to prioritize and changes from a very specific list of requests and suggestions. For some of the bigger changes, look towards the episodes in the “second group of 8”, and for many of the smaller changes, look to this week’s episode – The Fisherman and His Wife.

“Fishwife” as we like to call it is one of my favorites. The characters and environments are distinct from previous episodes – much of the episode taking place near or on the sea.

Finally, I’m excited to announce that Grimm is now officially available via alternate distribution and download channels (well, one “channel” as of this morning, but more to come). For those of you unable to download from GameTap, please go check out the Grimm, “A Boy Learns What Fear Is” bundled together with “Little Red Riding Hood” available on TryGames.

At TryGames you’ll be able to purchase episodes of Grimm from any country in the world. So, for those of you having trouble access Grimm from overseas – now you have no excuse. Go give it a try!

Also expect more digital distribution partner announcements in the coming days.

Grimm – Episode 2 – Red Riding Hood

Giant Thimble

“Thumbs up!”

Has it already been a week since we launched Grimm Episode 1?! Man, time flies when you’re releasing weekly episodic content. The response to the first episode has been overwhelmingly positive, with an expected dash of “what the hell is this” criticism tossed in for good measure. All in all a very successful launch of the weirdly innovative little product known as Grimm.

The team here at Spicy Horse has continued to crank on production for upcoming episodes. And now we’re able to start thinking about feedback from YOU, the audience. So, here’s a bunch of random stuff we’re hearing and thinking about:

1. LOTS of confusion over the distribution/pay structure for episodes. Frankly, I think the press outlets are mostly to blame for this. Note how IGN’s Jimmy Thang bungles it when he states, “The first episode of this new adventure series is free on GameTap, but its sequels will not be free.” Wrong. I’ve yet to see more than a handful of reviewers who correctly communicate the model. I don’t know if that’s because they aren’t being fed the right info, or if because the model is so mind-numbingly innovative it causes brain failure. Anyway, the model is this: Episode 1 is TOTALLY FREE FOREVER EVERYWHERE (not just on GameTap). Consider it the Grimm demo. Future episodes are free for 24 HOURS after their initial release on GameTap. Then they become available for a variety of pay methods (subscription to GameTap, single episode purchase, alternate distribution streams, etc). As for how we’re going to repair the “instructions” related to this aspect of their product’s design… only repeated communication of the facts will do the trick. I’d ask that industry press outlets try to help us reinforce the true nature of the distribution model.

2. The game is too EASY, SHORT, CASUAL. The only issue I have with this statement is the “too” – as it creates a subjective opinion. The truth is, the game is designed as a “casual game”. Sure, we used the Unreal 3 engine to develop it, so call it a “next gen casual game” if it makes you feel better. Anyway, the whole point of episodic is to evolve the episodes based on user feedback. So here’s what we’re going to do about “too casual” – in future episodes you’ll see more use of power-ups, areas tuned for more challenging “transformation game play”, and more emphasis on classic platform game mechanics. But try to keep in mind: If you don’t like simple, casual, short games – you might not like Grimm. He won’t like you either. No hard feelings.

3. Much love of the Grimm transformation process, art style, story elements, etc. And some suggestions for improving these aspects of the game and/or linking them more tightly together. We hear you and want you to know: changes should be expected. You’ll see gradual improvements to many aspects of the game art, story, and mechanic over upcoming releases.

If you have thoughts on improving the game or criticism, please post it here in the comments, or head over to the forum on am.com or forum on gt.com to discuss with others. We look forward to your feedback!

OH! And most importantly – Episode 2 is OUT NOW and available for free during the first 24 hours! Go check it out on GameTap. This week: Red Riding Hood

Episode listing update:

A Boy Learns What Fear Is AVAILABLE NOW!
Little Red Riding Hood AVAILABLE NOW
The Fisherman and His Wife Coming August 14
Puss In Boots Coming August 21
The Girl Without Hands Coming August 28
Godfather Death Coming September 4
The Devil and His Three Golden Hairs Coming September 11
Beauty and the Beast Coming September 18