Tag Archives: satan

News Flash: Things Cost Money

I read an excerpt from an upcoming interview with Strategy Informer on the topic of our OZombie Kickstarter Campaign. Apparently, in view of what’s happening with Double Fine, my honest suggestion that Spicy Horse might seek additional funding above and beyond what’s raised on Kickstarter, is a bad thing. There’s enough attention on this topic that this excerpt from the larger interview was published prior to the main article… here’s a bit of it:

While $950,000 may seem like a lot of money, but it’s not a massive amount when it comes to making games. Spicy Horse have recently started a Kickstarter for the Oz-set game titled OZombie and eyebrows have been raised at the scope versus the goal price.

We spoke with lead designer American McGee and he suggested that the price would only be to start the game and fund a few chapters. After that they would need to get further funding, including the possibility of publishing deals which might upset a few backers.

Just want to say to all the press, public and others who are gnashing their fangs at Kickstarter, Double Fine and anyone they think look “fishy,” you can’t have it both ways. You can’t complain about big publishers and their bad business models – highlighting all the times they’ve pushed overpriced, buggy, unfinished product onto the shelves in hopes of a quick buck. Then when an indie developer lays bare their business model and struggles, crucify them for taking risks and being honest. In both cases the hyperbole is through the roof and completely unproductive.

“Kickstarter is done!” “Consoles are dead!” “Always Online is the devil child of DRM!” “Get the pitchforks and burn Microsoft!” “She’s a witch!” “Early Access is a scam!” “Publishers are evil!” “F2P is evil!” “Mobile phones are Lucifer’s gaming device!” “Game developer are the devil!” “Moar COD!” “Sequels! Kill them with fire!” On and on and on… these chants of rage make it so no one can do anything right. Any attempt at honesty or innovation is met with derision and contempt. Even the slightest mistake must be repaid by public lynching or Hara-Kiri.

What’s going on here? Why are we so bent on finding enemies and destroying them? What’s happened to civility and constructive debate? Could it be true… all this video-game playing HAS had a significant psychological impact on us all? Are we unable to go through a day without seeing a bag of MacDonald’s as a power-up and misquoted game developer as a demon from hell who must be beheaded with a shotgun and cast into a lake of lava? Why are gamers becoming so antagonistic, combative and resistant to constructive engagement? Have all those hours spent destroying and killing rotted our brains and turned us into robotic griefers?

Note to the online kill squads:

Developers aren’t your enemies. They’re just people, like you, trying to make a living doing what they love. Publishers aren’t the spawn of Satan. They’re just corporations trying to compete with other corporations for your wallet, soul and first born. Accept these things and the world around you. Not everything should be answered with criticism, negativity and buckshot to the face.

The games you play cost HUGE amounts of money to develop and market. Productions are insanely complex, which means there are many places where they can breakdown or fail. Outcomes aren’t predictable, so that money to fund these things is nearly impossible to come by. Simply put, this shit is hard.

Things are going to go sideways and sometimes horribly wrong. Instead of wanting to murder someone when they level with you about these facts, embrace them. The choice is yours – support transparency, honesty and constructive involvement… or don’t complain when the industry shrugs and shifts back to a model dominated by monolithic, uncaring publishers.