Spicy Pony is proud to announce the release of their second game app for iPhone: American McGee’s Crooked House. It’s a puzzle game so devious it’ll make you squeak with fright. Based on one of the best loved nursery rhymes of all time, “There Was a Crooked Man”:
There was a crooked man,
He went a crooked mile,
He found a crooked sixpence beside a crooked stile;
He bought a crooked cat,
Which caught a crooked mouse,
And they all lived together —
in a little crooked house.
It was the crooked mouse,
First lost his crooked smile,
Weary of the crooked nonsense beside the crooked stile;
He shred the crooked cat,
He fled the crooked man,
And he might live forever —
If you help him in his plan.
About the Game
Help the Crooked Mouse escape the Crooked House!
A dizzying array of macabre objects fill the crooked house.
Arrange the objects by to create a safe route for the mouse.
Fail and the mouse dies a gruesome death. Eek!
â— 2 control methods (tilt or tap)
â— 3 distinct areas of the house
â— 44 types of macabre objects
â— 72 individual puzzles
â— Plus+ Awards and leader boards
â— American McGee’s style of twisted fairytale
Check out more posters and screenshots on flickr
Or head straight to the app store and get Crooked
Being avid readers of Kotaku and well aware of their tendency towards critical butchering, it was with bated breath and whispâ€™ring humbleness we awaited their hands on preview of Grimm Episode 1. Well, the preview is in… and the response is… GOOD!
Grimm has a great, simple graphical style but donâ€™t let that make you think itâ€™s a game for kids. This is a very twisted world and the game will have an M rating. The humor is quite black and may have some players scratching their heads but those of you with a sick sense of humor will absolutely love it. The keyboard and mouse controls are simple and easy to use but if you tend towards the controller, you can use any USB controller at your disposal (including the 360â€™s). Each episode is short and can be completed straight through in about 30 minutes, but there are plenty of reasons to go back and replay the levels including secret items, power-ups, beating your time and the simple pleasure of seeing everything turn scary.
I’m glad to see Grimm continuing to receive praise in previews. The development team here in Shanghai is also quite happy – deservedly so. They’ve put an amazing amount of creativity and passion into the project, and it shows. Grimm production has been a lot of fun, and made all the better by the fact that the game is finding a happy audience.