All posts by Lilith70

Finally, the official announcement

Today at the EA Showcase, American finally got to announce the name of the new game, Alice: Madness Returns, and also to show a spectacular 30-second teaser.

EA has now opened up the official Alice sequel website, plus there’s a Twitter account, thewhiterabbit you can follow, and we also now have a Facebook page.

How many more ways could we possibly get you the information as we start giving out more? With the embargo lifted, expect much, much more as we draw closer to some of the most exciting tidbits, like… a solid release date.

… but not yet.

Soon. SOON!

Our Man Tyler

Children Audience

“Captive Audience” doesn’t cover it.

It’s always exciting at this time of year as we watch the fun unfold at 2008’s E3. I mentioned a couple of days ago that Grimm was mentioned as part of the gallery of awesome art work in the In the Pixel exhibition, but now we’re once again having one of our artists mentioned by name. In USA Today, Tyler Lockett’s Rapunzel warranted a specific comment in the article from the exhibition’s curator, Louis Marchesano. How cool is that?!?

Could this be the pinnacle of our young hero’s success? Could there be more? Will he ever discover the identity of his arch-mnemeses? Tune in… soon… ish… to see if this is indeed the end of the line for this year’s horn-tooting. (I highly doubt it.)

If you’d like to see more coverage of E3 by the fine folks at USA Today, head on over there. Their bloggers are working round the clock to bring YOU the bestest news firstest.

Or, if you’d just like to look at the pretty pictures, you can.

In the Pixel, it’s the Bomb

Ox of Sad

he haz a sad

If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How many times have we heard that? Well, the upshot is that with E3 underway, Ars Technica visited our lovely name again in a gallery presentation of In the Pixel, an annual show of artwork from and for video games.

As though that weren’t enough (and this is a week late, but worth the mention),Giant Bomb gave us a happy mention in their weekly podcast of July 8th. They enjoyed saying the name “Spicy Horse” (and who doesn’t?), they found the game-play simple but engaging, and they really enjoyed how the objects in each scene morphed into their dark aspects instead of “blinking”. (We like that, too.) Each GiantBomb podcast is around two hours long, but worth the listen. If you just want to hear them talk about us, it starts at around 18 minutes or so and goes on for a few. (As yet another aside, GiantBomb.Com has a new format coming with a community-based review system for games, kind of like a wiki except much, much cooler. You’ll hear all about it in the podcast.)

Less than two week away is the launch. Do you know where your juggling pig is?

Gamasutra Talks to Rick Sanchez

The Cow Grinder

Mmmm… burgers…

Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute):

“… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic – except, instead of rolling a ball around, you are (apparently) peeing on things and filling the world with filth. In an adorable sort of way.”

That’s really what it comes down to, isn’t it? As warped and twisted and disturbing as we’re getting with each story, it’s all in “an adorable sort of way”. I’m not sure if that’s more or less disturbing…

Two New Mentions

The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined to pick up the story quicker on future projects as well (in addition to tracking through all 24 episodes with us). Comment, digg, whatever you need to do.

The first article this morning comes from Wired.Com, where they find our take on fairytales “hilariously gross”. (Couldn’t have said it better.) The second article is from PC.Gamezone.Com.

And don’t forget about Kotaku’s mention about the first episode of Grimm being available for free indefinitely while the others will be free to play for the first 24 hours.

Exciting Times

All kinds of new things are happening at the virtual Spicy Horse. Some of you already noticed that the new site has options to eventually purchase Grimm – and you wouldn’t know that if you hadn’t clicked through every. single. page. And that is awesome.

As a neat little reward, I’d like to show you a fabulous little gem that our very own Jason Tai has produced for us. This music sample from the game is pretty well indicative of what you can expect in the future.  I’ve heard more of it – it’s hard to say “it gets even better” when so much of it is so awesome.

Also, if you’re on the forum, you already know this, but if you don’t, we’re having a Wallpaper Contest.  The winner gets some really awesome Grimm paraphernalia and is featured on the wallpaper pages for both the Spicy Horse and Grimm sites.  Two runners up will be rotated in one of the remaining spots on that page.  Knowing how creative our fans are, we’re probably going to run contests like this regularly, so even if you miss the May 31st deadline, patient will be a virtue.

By the way, I’m Lilith70, and I’ll be covering the blog periodically when American is massively swamped with things like making games.  Pleased ta meetcha.