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The Goodness of Bad Day LA
Game development as a creative process has always amazed me. It is an instance of group effort and collaboration similar in my mind to building an airplane while taxiing down a runway towards takeoff. Interdependent systems, assets, and efforts must be combined in the right order and with the right emphasis or the whole endeavor…
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X:Media:Lab Singapore
I remember reading once that public speaking is more terrifying to most people than all things, save death. I have to agree. And so it is with much confusion in my brain that I agree to participate in speaking engagements at all. The X:Media:Lab event that I attended last week was no less frightening, but…
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Crunch Mode
If you were wondering why it suddenly got so quiet around here… Bad Day LA production is in “crunch mode”. We’re trying to get things finished up soon, then spend some time on polishing and tuning. Progress is good, but crunching is never any fun. On top of that I’m trying to put the finishing…
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Rubber Balls – Satan’s Toys
I’ve often marvelled at the myopic attention that lawmakers give to violence stemming from the consumption of video games. There are examples a’plenty of other sport and entertainment related acts of violence. Here’s a good one: CNN.com – Brooklyn girl, 9, admits killing playmate – Oct 8, 2005 NEW YORK (AP) — A 9-year-old girl…
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Tortured Language & Video Game Violence
I just read an infuriating take on the recent violent video game law passed in California: Wired News: The Tortured Language of the Law Interestingly, the one moment of genuine clarity in the California law is when it frets about games where you can “torture” someone. The legislators define torture as when you intentionally cause…
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HC.Gamer – Bad Day L.A. interjú
Ever read an “interjú” before? Well, this is your big chance. The guys over at HC Gamer, a gaming site from the country of .hu, have posted one… HC.Gamer: You started your career as a level designer at id Software. How did the decision come to leave them and found your own company, to make…