Category Archives: General

American in China

Spicy Horse Logo

The Spicy Horse Logo

Brian Ashcroft from Kotaku has presented a really great interview with me and a few others from Spicy Horse. It details the history of my move to China, the formation of Spicy Horse, and our vision of the future of games in China. From the article,

It was 2007, and China was buzzing — with optimism and energy. “Chinese contemporary society is like a whirlwind,” says McGee’s business partner and art director, Ken Wong. “It seems to have changed in 10 years as much as America has in the past 40.” McGee and Wong, started boutique studio dubbed “Spicy Horse” or “Ma La Ma” in Chinese. Initially, they worked out of their homes on an island off the Hong Kong coast. “We moved into some really low-rent warehouse space in Shanghai upon our initial landing in the mainland,” says McGee. “From there we moved a few more times, ever growing the company, taking on more people, and evolving the culture.”

Be sure to check out the full article.

Many thanks to Brian for crafting such a cool article. And thanks to Kotaku readers for supporting interesting interviews like this 🙂

Grimm Episode 13 – The Golden Goose

Turkey Chomp

Turkey Chomp Action!

Gobble, gobble! It’s time for the Golden Goose – and not just the one on you featured on your typical American thanksgiving dinner table. Grimm’s got some Goose action to share too! But I’ll let you try first – something tells me a goose cooked by Grimm might not be the thing to get your stomach in a holiday mood.

Here in China we’re far, far away from anything resembling a “traditional thanksgiving dinner”. A few years back we tried to create an approximation of the event with roast pigeon, Chinese greens, and yam-like sweet potatoes. But there’s something about eating thanksgiving dinner in a Chinese house older than the United States that doesn’t ring quite so true.

For those of you NOT in China, try some Grimm-style Goose with Episode 13 – “The Golden Goose”! GameTap released this one early and are running it for FREE through the holiday weekend. Actually, I have no idea how long it’ll be free since no one at GameTap bothered to tell me they were doing anything special with the episode – but hey! It IS Turkey Day after all!

And be sure to stayed tuned – the next couple of Grimm episodes are really cool. Next week we’ve got “Iron John”, which I can assure you is one of the more … insane … episode of Grimm we’ve ever created. And following that – the big Christmas episode, “Christmas Carol” which aside from containing a lot of Scroogey goodness, also pushes the Unreal 3 engine to all sorts of awesome visual effect.

I hope everyone out there has a happy holiday!

Grimm Episode 11 – King Midas

Centaur

Centaur

This week brings us one of my favorite Episodes from Grimm – “King Midas”. In this tale Grimm visits a classic Greek myth and the world it inhabits. We meet Gods, Kings, and Fools. And best of all – Grimm’s dark power takes on a special “shine”.

As David Craddock over at Big Download describes it: Once Midas is given his golden touch, though, things become more entertaining. Trading dirt and corruption for every woman’s best friend (next to chocolate, of course), the player, through control of Grimm, does King Midas’s work for him. Objects and NPCs turn to gold as you pass them by, with objects such as leaves and boats crashing to the ground or bubbling to the seafloor due to their increase weight. In an odd twist for the series, climbing to a high vantage point and looking down at your handiwork is quite striking instead of depressing.

On a less than golden note: It appears the Chinese government has blocked Flickr and some other US sites this morning – so I’m unable to upload a new image to accompany this post.

Video Games can Save the World

Many Worlds

Many Worlds

Dean Takahashi has reported on a contest being run at Linden Lab (makers of Second Life), “We can argue about whether virtual worlds are a waste of time or great entertainment. But the folks at Linden Lab, which runs Second Life, clearly believe that virtual worlds can improve our lives in the real world. The company announced today that it’s holding a contest where it will pay $10,000 to whoever creates a project in Second Life that most improves daily life beyond the virtual world.”

The idea that games could be used to improve life in the real world is of great interest to me. Primarily because I think the real world is in very real danger. Over population, air/water/food pollution, dwindling resources, global warming, and the “last hours of ancient sunlight” are ever increasing threats combining to ensure that life as we now know it on planet earth is an unsustainable concept. It’s not that some thing (singular) has to change. Everything we understand to define “modern life” must change.

The question is: Can you give up all your modern day entitlements? If that guy can drive a Hummer, why can’t you? If that girl can jet off to Lisbon, why not you? He can have a 5000sq/ft house in which he lives alone! Where’s yours?! Without that watch/bag/car/house/dog/TV/travel/etc/etc YOUR LIFE IS UNFULFILLED AND INCOMPLETE!! Ahg! What to do!?!?

Our problem is marketing and advertising. From the moment we’re born we’re told we’re “not enough” without the latest and greatest . All fine and good until the “me, mine, more” culture runs headlong into a few billion too many “me”. There simply isn’t enough stuff in this world to make all the other stuff in this world that we’re constantly being reminded we must have in order to be complete.

I heard not long ago that at present consumption and growth rates, in order to sustain China’s booming economy and development, we would need another planet in about 50 years. Does that frighten you? It should. China is just one of several 1 billion+ person nations currently transforming from 3rd world to 2nd or 1st world.

As Maryann Bird sums it up in this article from “Share the World’s Resources”:
In short, we need to think and debate – as individuals and as communities — about how to achieve more with less, wherever we live. In the developed world, do we really need to fly so much? Do we need a car, or multiple cars? (And how should vehicles be powered?) Do we need more than one house, or to use so much household energy and water? Do we need bottled water, and its plastic bottles? What about our lifetime worth of electronic gadgets and appliances (dramatically represented by artist Paul Bonomini’s “WEEE Man”, now a permanent part of Britain’s Eden Project)? Do we need more furniture, more clothes, more food and flowers flown to us from thousands of kilometres away? Should we have large families, adding to the consuming, demanding masses?

She makes a point, but do YOU honestly think everyone on the planet is suddenly going to stop wanting more? Sure, a few of us are getting on board. We live conservatively, ride bikes to work, and recycle what we can. But we all know – it isn’t enough. For every person who’s discovering they can live with less, there are hundreds who are struggling to “make it” just so they can have MORE.

And this brings me to my point: The world is doomed unless we can give those who want more exactly that. The trick is to do it in a way that satisfies their needs without further taxing our limited world resources. And that’s where we need another world. More to the point, many “other worlds” – game worlds!

Thankfully, we don’t have to wait for NASA to figure out how to get us to Mars and terraform the planet. Games are already taking us there, and other fantastic places. Second Life and other online worlds like it offer the chance to have that 2nd or 3rd house, be transported to that far-away (both geographically and temporally) places, and attain all the wealth, power, and booty one could ever wish for.

To see what’s happening here in China gives me some hope that games might actually save the day. Here, few have the options afforded those in the West. They long ago realized that struggling to attain riches, fame, and power in the real world was in itself unrealistic. There are simply too many other people competing for too few resources. Think about it this way: There’s 1 girl for every 1.2 guys in China. Talk about limited resources.

What to do? Go online of course! All over China people spend their days inside “wang ba” (Internet Cafes), chatting online, socializing, and playing MMOs. They escape from the hopeless reality outside into the world online. Many of them monetize their time by gold farming and other virtual means. And guess what? It works!

Game makers have been perfecting the concept of “Virtual Worlds” for decades now. Soon, the virtual world will be all but indistinguishable from the real thing. In some respects it will be better – and in a very important respect it will be hugely superior: When you build, market, or buy something in the virtual world you’re buying bits and bytes. The impact on real world resources is insignificant.

So, if you ask me, game technology can save the world. And those parts of the world that most need it – the places where development is outstripping resources – it’s already happening.

If I were to enter the above-mentioned contest, I’d submit the following:

A universal avatar/ID assigned at birth and used throughout life for all interactions online. This would link into an all-encompassing Uber-Portal that connects together all past, present, and future online experiences. Some day I’d hope to “walk” from my office, into “Universe of Warcraft”, then into the “iTunes VR Store”, all on my stroll “home”. When finished, I’d unplug my implant/take off my goggles, and already be at my real home. As would everyone else.

We have the tech, we have the need, what’s required now are the connections and the spaces.

Michael Crichton Died

From The LA Times: Author Michael Crichton has died at age 66 after “a private battle with cancer.” Crichton’s career was probably one of a kind: After training as a doctor at Harvard and working as a fellow at the Jonas Salk Institute, he became a bestselling author, then a successful screenwriter, award-winning movie director and TV producer. The movie “Jurassic Park,” based on his book and on which he shared screenwriting credit, is the No. 10 top grossing film of all time. I spent some time working with Crichton – enough to gain immense respect for his intellect, creativity, and the way he lived his life. If you’ve never known him beyond his books and films, I suggest you read his autobiography, Travels.