Tag Archives: american mcgee

iPhone Developer “Spicy Pony” Launched

Spicy Pony Logo

Spicy Pony Logo

Quick on the heels of news that the iPhone is gaining traction in China, Shanghai-based Spicy Horse gives birth to a mobile division aptly named “Spicy Pony“. Last week the Pony quietly released its first app – the unique brain trainer “DexIQ“. This week it makes official its entry into the iPhone arena with an eye towards developing entertainment, game and social apps for the Asian and Western markets.

To celebrate we’re making DexIQ FREE for a limited time (weekend of the 18th, December ’09).

Like many others, I was using an iPhone in China long before China Unicom’s official launch of the handset (October 30, ’09). Before the launch, conservative estimates put iPhone penetration in China around 1.5 million – some say as many as 3 million. But these are “gray market” phones, meaning they were sold in Hong Kong then brought into China, jail-broken and resold.

China Unicom iPhone sales hit 100,000 as of last week (December 11th, ’09). At that rate they’ll sell over 600,000 phones per year – and that’s without added momentum from price reductions, new features, killer apps, and the diminishing appeal of gray market phones. I’m going to be non-conservative here and guess that official iPhone sales will have surpassed 1 million units by this time next year. Things that will help drive iPhone sales for China Unicom:

* Young Chinese see cell phones as fashion accessories and love to update every 3 to 6 months.
* Most high-end cell phones here are the price of the iPhone (Chinese youth and professionals have been spending 300-800USD on phones for several years).
* Unicom is offering amnesty for gray market phone owners – allowing them to switch to legit accounts while gaining access to 3G.
* Better and faster network performance from anywhere will gain importance as people see their friends leveraging such access.
* Rumors abound that Unicom will unlock WiFi before long, when that happens watch out!
* More and cooler China-specific apps will drive interest in the device (as happened in the US).

For me, the biggest hurdle in switching was that I had to change my cell phone number. In China numbers are a big deal – everyone loves 8’s (very auspicious) – so phone numbers, license plate numbers and the like are chosen carefully and coveted. Fortunately, there’s little interest in 6’s, so I was able to secure a sweet ‘666’ number. Now that I’m on the new network I couldn’t be happier. It’s fast, reliable and price competitive – especially when compared to the so-so performance I was getting with my iPhone on China Mobile’s GPRS network.

For Spicy Pony, the rapidly expanding Chinese iPhone market is a phenomenal boon. Our studio and expertise are perfectly aligned to address the new Chinese and existing Western markets. It’s an exciting time to jump into the fray. We’re going to leverage our talents against development of original concepts for China and the West – and we’re cooking up a big license-based game I’m sure everyone will find quite wonderful.

Keep an eye on the Spicy Pony site for details and updates.

Check out the new Spicy Pony Website!
Check out the latest Spicy Pony game DexIQ!

And remember, DexIQ is FREE for a limited time. Enjoy!

DexIQ – Pre-launch Teaser

DexIQ Poster

DexIQ Poster

DexIQ is the cool new iPhone app from Spicy Horse Games. The concept was created by Spicy’s own Ken Wong (Art Director on Alice 2, Grimm, etc).

DexIQ is currently going through the submission process with Apple. We hope it will get approved and released by end of year (2009). Once it’s on the app store we’ll do a full-blown launch. Consider this a sneak peak.

Grimm Episode 17: Frog Prince

Frog Crowned

Ribbit! Frog Prince.

Grimm’s Back! And this time he’s brought along a bucket-full of slimy friends. Episode 17 visits “The Frog Prince”, and kicks off the final season of 8. We’re heading towards the finish line… hard to believe we’ve made it this far.

If you’ve not yet had a chance to check out Grimm, or only saw him back in the early days, be sure to play through these later episodes. The team have really pulled out all the stops, piled on all the tricks, and created some truly spectacular episodes. This batch is by the the best yet.

Check out Episode 17, “Frog Prince” HERE.
And check out all the other Grimm fun HERE.

American in China

Spicy Horse Logo

The Spicy Horse Logo

Brian Ashcroft from Kotaku has presented a really great interview with me and a few others from Spicy Horse. It details the history of my move to China, the formation of Spicy Horse, and our vision of the future of games in China. From the article,

It was 2007, and China was buzzing — with optimism and energy. “Chinese contemporary society is like a whirlwind,” says McGee’s business partner and art director, Ken Wong. “It seems to have changed in 10 years as much as America has in the past 40.” McGee and Wong, started boutique studio dubbed “Spicy Horse” or “Ma La Ma” in Chinese. Initially, they worked out of their homes on an island off the Hong Kong coast. “We moved into some really low-rent warehouse space in Shanghai upon our initial landing in the mainland,” says McGee. “From there we moved a few more times, ever growing the company, taking on more people, and evolving the culture.”

Be sure to check out the full article.

Many thanks to Brian for crafting such a cool article. And thanks to Kotaku readers for supporting interesting interviews like this 🙂

Grimm Comics from IDW

School Book

Grimm Book

Cool news out of California: Grimm is coming to comics! From the article on MSNBC, “SAN DIEGO, CA – Celebrated game designer American McGee’s Grimm, an episodic videogame that debuted on GameTap, offers gamers the chance to create darkness across traditionally lighter fairy tales. And now Grimm, the game’s macabre dwarf who wreaks havoc on these fairy-tale tableaus, will be unleashed in a new comic book series coming from IDW Publishing in April 2009.”

The comics are being written by Dwight MacPherson and illustrated by Grant Bond. The work I’ve seen from the guys so far is really impressive, so I’m expecting (as you should) these comics to be a lot of fun.

The MSNBC article goes on to describe the theme of the comics, which, “will find Grimm invading — and forever changing — the worlds of romance comics, westerns, teenage high-school comics, and anthropomorphic comics. In each issue, Bond’s art style will reflect the archetypal art form of these traditional universes before Grimm’s dark influence fully takes over the comic.”

You can read more about the comics on the IDW Website.

Grimm Episode 16 – Christmas Carol

2008 Christmas Card

Ugly Christmas Baby

It’s that wonderful time of year again – time for another episode of Grimm! And something else… oh yeah, CHRISTMAS! And wouldn’t you know it, Grimm has a special treat for you! Is it a lump of coal? A stick? Nah! He’s cooked up a special presentation of “A Christmas Carol”. Not only does this episode deliver some critical commentary on the commercial “celebration” we call Christmas (joyful alliteration!), but it wraps up this “season of 8” – bringing us to 16 episodes in total! How’s that for weekly episodic content?!

But as usual you don’t have to take my word for any of this. Take a read at what David Craddock over on BigDownload has to say:

“In fairness, when Grimm Season Two was good, it was great. Episodes such as The Master Thief, The Pied Piper and Iron John are some of the most enjoyable casual gaming romps I’ve experienced — quite a feat, considering the plethora of free flash-based games available within the Internet’s many tubes. The conclusion of Season Two, A Christmas Carol, isn’t one of the series’ best offerings, but its excellent art direction, as well as its depressingly truthful analysis of the true meaning of Christmas circa 2008, does make it quite entertaining.”

So there you go. When it was good, it was great. And when it was just released, it was FREE. On top of all that, it was predictable, easily accessible, and unlike anything else out there. Pretty good first year of Grimm if you ask me. More fun stuff in store for next year.

In the meantime, check out Grimm, Episode 16, “A Christmas Carol”.

Now with all that Grimm stuff out of the way – I just wanted to take a moment to say, “Thank you!”. To all the people at GameTap who made Grimm happen. From Ricardo who gave it the green light to Roger who watched over its production. From Trent and Wendy who publicized it and marketed it. Of course MANY huge thanks to the dedicated team at Spicy Horse. Without their creative vision, process-driven production, and technical brilliance, Grimm would be nothing more than a little grumpy dwarf twinkle in my eye.

Last but not least, thank YOU! The Grimm audience. You guys have been great – providing feedback, praise, and criticism in all the right places. You made Grimm a truly interactive development process. Your comments were read, they mattered, and they impacted the product we were building in a real (and real-time) way. It’s been great to have you along.

Here’s wishing everyone a happy, safe, and healthy Holiday!