Teargas and Plateglass

Teargas and Plateglass Logo

Teargas and Plateglass

While working on the Alice sequel during pre-production I’ve been listening to a wide range of music. NiN and Manson can still evoke a proper degree of harshness and anger. While Vrenna’s original “Alice” soundtrack serves to remind me of the important movements and discoveries in the first game. When writing I try to avoid lyrical music – mainly turning on classical composers like Tcaikovsky and Saint Saens (both of who were debuting new works during the time Alice Liddel was alive).

But one group that has an especially “Alice” tone about them (at least in relation to what I’m thinking about for the new game) is “Teargas and Plateglass”. Aside from the fact that they’re rep’ed by Waxploitation, the same label Chris was on when he created music for Alice, it seems not much is known about this group. From Waxploitation, this bit of “info”:

In many
ways, what’s not known about the band says more about them than what is known. We don’t know who they are or where they come from or where they reside. But we know they are fond of the works of Godfrey Reggio and Sebastaio Salgado, David Sylvian, Jennifer Charles, and David Hykes. We know the last interview the band did was five years ago. What others have said about the band, from time to time, has helped fill in some of the details. The American Film Institute, which exhibited their music videos, called them “a bold experimental vision”. URB says the band “pave the way so the dark side can take its rightful place at the forefront of the genre”. XLR8R described their sound as “darkness mixed thick like a pool of blood” and advised listeners to “take with a stiff glass of Absinthe”. Danger Mouse likened their music to “the end of the world” and King Britt noted that “their music restores my faith that deep, dark music still moves the masses”.

You don’t have to take my (or their) word for it though… because you can download their latest album completely free from Waxploitation’s website. Check it out here: “Black Triage”

And be sure to head over to the official Teargas and Plateglass website. There you can access more of their music and see some really beautiful music videos they’ve created.

New Office – First Day

Concept, Design, and Me

Flour Mill

Today Spicy Horse begins its first day in the new office. The old Flour Mill on Suzhou Creek is the 5th location Spicy has called home since it was started over 2 years ago. Back at the start, myself and Ken Wong made a “office” from our base of operations on Lamma Island – just off the main island of Hong Kong. We then moved to Shanghai – sharing space with other companies inside an “incubation center” on YuYuan Lu. Then to a bigger shared space on Wuyi Lu, and then to our first “solo” space on YanAn Lu.

The new office is inside a cool old warehouse complex in the heart of Shanghai. The buildings here have seen a tremendous amount of history. They were built around 1900 and have housed everything from flour milling operations (hence the name), to resistance fighters, and pirate/smugglers!

Our team will be focusing its efforts not on flour or piracy (although the latter sounds fun!) but on development of games. This move, our recent growth, and the new Alice project, will help to establish Spicy as one of the biggest foreign, independent game development studios in China.

I’ll post some more news from the new studio – lots of big milestones on the way…

The Grimm End is Near

Grimmvite Poster

The Grimm End is Near

Well folks, after 2 amazing years of innovative and exciting development, Grimm production is wrapping up. To celebrate, we’ll be hosting a Grimm “wrap party” at Spicy Horse, this Friday the 13th of March (appropriate, no?). If you happen to be in the neighborhood, stop by to enjoy pizza, drinks, and some Grimm-themed games (who can pee the furthest, make it stinkiest, etc).

Approaching this milestone in Grimm development fills me with a bizarre mixture of emotions. It’s always good to see a development through, finish it knowing all milestones were met, schedules kept, and a good game (or episodes) were delivered. Grimm is no exception. Grimm also brought with it the creation of a new studio in Shanghai, the building of a tremendously capable team, and the evolution of a beautiful company culture. We learned a ton, took some knocks, delivered some interesting content, and came out the other side – with a cool new project to show for it!

I’m really proud of Grimm. I’m even more proud of the team that built Grimm. Every person who contributed to the project deserves to be applauded for how they made the product (and the studio) into what it is today. Awesome work!

There are still a few new episodes yet to come. Be sure to check them out over on Gametap – some really fun stuff coming up!