Category Archives: Alice

Are you ready to lose Alice?

If you’re reading this, there’s a good chance you believe in Alice and her Wonderland. The question is – have you proven your belief by supporting her latest adventure?

Let me share a secret with you… I’m worried. I’m worried about Alice’s future. Why? Because a fan recently wrote me and said, “I’m going to sit this one out. I don’t care about the Otherlands animations, I just want the game.” This made me realize that I really need your help to save Alice. I wrote back and explained, “The success of the Otherlands project will prove the value of Alice to people who think the audience just isn’t there.” “I get it, I love Alice, but I can only give you $5,” came the response. It warmed my heart and made me realize it’s your passion that keeps me tied to Alice. The project gives me reason to get up in the morning, but if that support doesn’t come then I feel there’s little to motivate me to keep going.

People just like you are backing. They are making a difference.

Here’s what I need you to do: I need you to keep the long term picture in mind. I need you to back this project in any amount. Why? Because this isn’t just about the Otherlands animations – it’s about showing the world the importance of Alice and her Wonderland.

There are 11,000 people following the Alice: Otherlands Facebook page and over 30,000 people seeing posts from that page. If each of those people lent just a little support, our campaign would fund successfully in a matter of hours. We could show the world once and for all how important Alice is to us.

Won’t you help me do that?

Support Alice now!

Alice: Otherlands (Kickstarter Video Sneak Peak)

Pssst. Want to see something cool?

Check out the video for the “Alice: Otherlands” Kickstarter before the campaign goes live. Depending on approval time, it should go live this week (week of July 15th, 2013).

This new campaign will help support our efforts to secure the film rights to the Alice property. If the campaign is successful we’ll produce animated short films where Alice is seen traveling into the minds of others (hence “Otherlands”).

To see the new video, click HERE.

Alice Cos-Play Contest

alice cos-players

Calling all Alice cos-players! This is your once in a lifetime chance to truly be Alice. Spicy Horse Games is making a Kickstarter video for “Alice: Otherlands” and you could be selected to appear as Alice. Interested? Then get out your Vorpal Blade and follow these instructions:

INSTRUCTIONS
* Send ONLY ONE image of yourself dressed as Alice – preferably in her “classic” blue and white dress.
* Image should capture your entire costume from black hair to boot heels.
* Image should be no larger than 2MB. Save in JPG, GIF or PNG format.
* Send via email to: contact (at) spicyhorse (dot) com
* Include name, age, country of origin, contact info and brief intro of yourself.
* All submissions due by 5/20/2013

REQUIREMENTS
* Must be able to travel to Shanghai, China during June 2013 for the video shoot (have a passport, be of legal age to travel, etc).
* Must be English speaking (able to read lines for the video).

Please DO NOT do these things:
* Do not send other requests, applications for other work (art, sound, video, etc) or anything unrelated to this contest! If you aren’t an actual Alice cos-player submitting for this contest, then limit your interaction with it to the comments on this post!
* Don’t post your submission images to my Facebook page or send them to me via Facebook messaging.
* Don’t send suggestions for people you think should win or be in the contest.

Failure to abide by these guidelines will result in disqualification.

NOTE: This contest DOES NOT mean the “Otherlands” project will definitely happen – we’re still working on deal-making which could stall or fall through altogether.

You Can’t Escape

While engaged in an AMA (Ask Me Anything) over at Reddit, to promote our Akaneiro Kickstarter, I was asked about my experience working with UK-based Shy the Sun on the trailers for “Alice: Madness Returns”. You can see a compilation of the three trailers in question via YouTube. My Reddit post follows:

They are fantastic in terms of creativity and capability. If you check out the trailers they did for A:MR, all you can say is “Wow!” What was frustrating was how EA Marketing interfered – telling STS from the start that ALL creative direction and final say would come from them, not from us (the developer/creator of the story/tone). That resulted in trailers that were much darker and gorier than the game … and that was a calculated disconnect created by EA. They wanted to “trick” gamers into believing A:MR was a hard-core horror title, even though we refused to develop it in that tone. Their thinking is, even if the game isn’t a hard-core horror title, you can market it as one and trick those customers into buying it (while driving away more casual customers, like female gamers, who might be turned off by really dark trailers). It’s all a part of the race to the bottom EA, Activision and the other big pubs are engaged in. Expect to see it get worse before it gets better.

To my surprise, this ignited a firestorm of press coverage from the game media. It attracted a few pissed messages from EA. Some readers have even suggested this has killed any possibility of my ever being employed by a game publisher again.

Allow me to expand on my original post while at the same time making a correction (call it a retraction if you like). “Tricked” is the wrong word. I take that back. Apologies to EA and anyone else whose feelings were hurt. Electronic Arts doesn’t trick customers into buying things. They carefully apply proven marketing techniques to achieve the desired customer response. If they were bad at this sort of thing they’d have been crushed by their competitors long ago and you’d be playing Madden Football from Activision or Atari or something.

We live in a world full of marketing. Marketing tells us the “2013 Land Yacht” is more stylish, powerful and awesome than last year’s model. Or that a certain toothpaste is going to get us laid more often. That a wrist watch will finally force the world to understand just how adventurous and manly we are. Or that a game contains lots of blood and guts – even when the creators don’t think that’s the primary selling point. “Alice: Madness Returns” does contain a lot of the stuff you see in those trailers, but my concern was that the main character was being portrayed in a way I felt didn’t align with her character as I understand it.

Beyond that, there has always been and likely always will be tension between publishers and developers over stuff like this. Truth is, publishers are giving audiences what they want – again, if they weren’t they wouldn’t stay in business very long. Maybe I don’t agree with where gaming content seems to be going – but isn’t that the prerogative of aging creators? To complain that things are too loud, too bright or too fleshy?

At the end of the day, I’ve got (well, had) a good relationship with EA. They helped put my name on the map. They funded two of my favorite creations. And they helped me bring strikingly original content to a gaming world that often seems dominated by bullets and boobs. I can’t and don’t fully fault them or their marketing for whatever the “Alice” games might or might not have done sales-wise. As a developer, do I grumble into my beer about how it could have been different if only… ? Sure do! But I also recognize my own faults, and actions which are to blame for things not being 100%… or for inadvertently igniting firestorms.

Call this a mea culpa, an apology, a clarification or a cop-out if you like. My feelings around these topics are nuanced and complicated enough that I myself barely understand them most of the time.

The firestorm, for your reading enjoyment:

http://www.vg247.com/2013/01/21/american-mcgee-ea-tried-to-trick-gamers-into-believing-alice-madness-returns-was-a-horror-title/

http://www.gamesindustry.biz/articles/2013-01-21-american-mcgee-ea-tricked-alice-customers

American McGee says EA tried to "trick" gamers with Alice: The Madness Returns marketing

American McGee: “Marketing of Alice by EA Showed a Calculated Discount”

http://www.gameplanet.co.nz/pc/news/1020691.20130122.EA-tried-to-trick-gamers-regarding-the-tone-of-Alice-American-McGee/

http://www.kotaku.com.au/2013/01/mcgee-ea-misrepresented-madness-returns/

http://www.examiner.com/article/dragon-age-3-publisher-tricked-gamers-says-mcgee

http://www.gamepolitics.com/2013/01/21/spicy-horse-founder-offers-tough-criticism-eas-marketing-over-alice-sequel#.UP3hZSdBCSo

http://www.cvgworld.com/2013/01/21/american-mcgee-ea-wanted-to-trick-gamers-with-alicemr-marketing/

http://www.explosion.com/18638/american-mcgee-claims-ea-tricked-alice-customers/

http://www.escapistmagazine.com/news/view/121620-American-McGee-Blasts-EA-Marketing

http://www.gameplanet.com.au/pc/news/1023412.20130122.EA-tried-to-trick-gamers-regarding-the-tone-of-Alice-American-McGee/

http://www.i4u.com/2013/01/customers-alice-ea-american-tricked-mcgee

http://ewallstreeter.com/american-mcgee-ea-quot-wanted-to-trick-gamers-quot-with-disingenuous-marketing-7378/

http://www.dealspwn.com/american-mcgee-ea-wanted-trick-gamers-disingenuous-marketing-127090

http://www.onlinewelten.com/games/alice-madness-returns/news/absichtliche-taeuschung-american-mcgee-kritisiert-werbekampagne-electronic-arts-118902/

http://www.gamesblog.it/post/89829/american-mcgee-critica-ea-per-i-condizionamenti-subiti-nello-sviluppo-di-alice-madness-returns

http://www.gram.pl/news/2013/01/21/american-mcgee-narzeka-na-wspolprace-z-ea-przy-produkcji-alice-madness-returns.shtml

http://blogocio.net/american-mcgee-arremete-contra-ea-por-publicidad-enganosa-en-alice-madness-returns-no-62142/

http://www.eurogamer.pt/articles/2013-01-21-ea-tentou-enganar-os-consumidores-com-alice-madness-returns

10th Anniversary Vorpal Blade

Vorpal Blade (Epic Weapons 10th Anniversary Edition)

Kotaku’s Mike Fahey has announced the release of a Vorpal Blade to celebrate the 10th anniversary of “American McGee’s Alice”. From the post:

In American McGee’s Alice, an older, abuse-ravaged, mentally unstable Alice cuts a bloody path through an equally twisted Wonderland using her trust Vorpal Sword. Now Epic Weapons brings the Vorpal Sword to life.

Epic Weapons is creating the replica Vorpal Sword to commemorate the 10th anniversary of the release of American McGee’s Alice. When the game was originally released, Alice was portrayed on the cover holding a bloody version of the Vorpal Sword, though the image proved too disturbing and was soon replaced with a wand and later some playing cards.

Read the full article and join the comments on Kotaku HERE
Or join the balanced and rational conversation on Destructiod HERE

After reading, you can get your hands on a Vorpal Blade several ways.
Purchase at Epic Weapons
Auction at Epic Weapons

You can also see the Blade at the Epic Booth during this year’s Comic Con. More info can be found in the press release.