Tag: Grimm

  • In the Pixel, it’s the Bomb

    he haz a sad If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How…

  • Gamasutra Talks to Rick Sanchez

    Mmmm… burgers… Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute): “… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic – except, instead of rolling a ball around, you are (apparently) peeing on…

  • Two New Mentions

    Squiggy-squiggy-squiggy… The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined…

  • Kotaku: Grimm’s “Clever, fun, twisted”

    Kotaku says: Grimm has a great, simple graphical style but don’t let that make you think it’s a game for kids. This is a very twisted world and the game will have an M rating. The humor is quite black and may have some players scratching their heads but those of you with a sick…

  • 2404 – Grimm Interview

    Recently I did an interview with Gareth Von Kallenbach over at “2404 – PC Gaming”. We talked about Grimm’s game play, challenges faced during development, and the episodic model production and distribution model.

  • GameInformer Grimm Preview, Q&A

    Screenshot from Red Riding Hood Jeff Cork over at GameInformer has a nice preview of Grimm along with a quick Q&A session where myself and Ken Wong answer a few questions. A preview of the preview article: Playing as a horrible little dwarf named Grimm, players run around a fairy-tale land and ruin everything in…